Chaos Corona for 3ds Max > [Max] Daily Builds

Corona Decal Channels playground!

<< < (2/3) > >>

romullus:
I'm very excited to see this feature implemented! Gave it a try today and immediately ran into an issue. Unless i'm doing something wrong, but it looks that decal keeps its own mapping for entire material, no matter if certain channels are ON or OFF. I would expect that when some channel id turned off, it would get mapping from the base material for that channel, otherwise i think this feature's usage will be severely limited.

Cinemike:

--- Quote from: TomG on 2023-05-12, 17:50:51 ---Hahah we are so imaginative :) Over to you, users - show us what this can be used for!

--- End quote ---

Wait, there ARE other decals than the Corona logo? Oh ...

marchik:

--- Quote from: romullus on 2023-05-12, 19:57:08 ---I'm very excited to see this feature implemented! Gave it a try today and immediately ran into an issue. Unless i'm doing something wrong, but it looks that decal keeps its own mapping for entire material, no matter if certain channels are ON or OFF. I would expect that when some channel id turned off, it would get mapping from the base material for that channel, otherwise i think this feature's usage will be severely limited.

--- End quote ---
yep, run into this issue too, unfortunately it makes it useless for now in my desired cases(

Aram Avetisyan:
Improvements are coming, so stay tuned ;)
It may as well be a feature - to project UVs from decal to base mesh for the unused channels.

romullus:

--- Quote from: Aram Avetisyan on 2023-05-16, 15:38:23 ---It may as well be a feature - to project UVs from decal to base mesh for the unused channels.

--- End quote ---

I'll take it, but only if it's optional and we'll have an option to choose base mesh UVs for deactivated channels ;]

Glad to hear that improvements are on the way!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version