Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: paulosamsam on 2016-10-05, 22:14:31

Title: Visibility Bug When using SSS or Volumetrics
Post by: paulosamsam on 2016-10-05, 22:14:31
Corona Render visibility bug when using SSS

Try With material 1 and Material 2
When material has sss, visibitily parameters are ignored, and does not matter if refraction is 0,0... is still affecting....
This does not happen when using any material with NON SSS ou Volumetrical properties.
Samples in these link:

https://drive.google.com/drive/folders/0B-5tiadC6q7Sb05MTXZrZ0xxX1k
Title: Re: Visibility Bug When using SSS or Volumetrics
Post by: maru on 2016-10-06, 16:33:48
Interesting. My guess is that it would mean that "visibility" only hides object's surface, and SSS materials are computed for its volume. That would also explain why surface properties like reflectivity are invisible when setting visibility to 0.
Title: Re: Visibility Bug When using SSS or Volumetrics
Post by: paulosamsam on 2016-10-06, 19:13:48
yeah! I also think that´s the reason... to solve it we did a maxscript like: when visibility is = 0,0 objects are  not rendereable, when visibility is :1,0 objects are renderable, and this script runs by every frame... it is a temporary solution... but it worked... =]... hope we have a official solution soon
Title: Re: Visibility Bug When using SSS or Volumetrics
Post by: paulosamsam on 2016-10-07, 22:11:11
Are u guys taking a look at it?