Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: Luke_Wilkins_3d on 2016-08-02, 11:36:41

Title: Corona and Realflow - Wouldn't bother.
Post by: Luke_Wilkins_3d on 2016-08-02, 11:36:41
So, realflow and corona have real problems getting on.

Especially rendering and using the VFB. Can't render animation sequences without using the script, which is also buggy as hell. Another thing is the VBF... can't use that with realflow animations for some reason.
Title: Re: Corona and Realflow - Wouldn't bother.
Post by: maru on 2016-08-02, 14:34:41
I am not sure if you are the same user who submitted this problem to our helpdesk today, but:

Useful tip for users who are rendering Realflow animations with Corona:

If you do not want to export the mesh (it can be really huge) and you prefer to use the 3ds Max Realflow plugin to generate the mesh for each frame, go to Render Setup > Performance > Development/Experimental Stuff and then disable "Multithreaded parsing" under "Basic configuration". It should render fine with small parsing time penalty.

Here is how to get to the development rollout: https://coronarenderer.freshdesk.com/support/solutions/articles/5000523916
Title: Re: Corona and Realflow - Wouldn't bother.
Post by: JacopoGrosso on 2016-08-12, 12:33:40
I have problems too.
When I export the meshes from RealFlow and I play in the viewport I can see them, but if I render the animation it doesn't change.
How can I do? Render manually all frames?
Title: Re: Corona and Realflow - Wouldn't bother.
Post by: maru on 2016-08-12, 18:51:27
Have you tried disabling multithreaded parsing as suggested in the previous post?

Another idea is to use batch rendering in 3ds Max instead of classic animation rendering. I remember some cases where it worked for some reason.
Title: Re: Corona and Realflow - Wouldn't bother.
Post by: Remi.V on 2016-08-31, 13:00:38
The workaround I found works best for me when rendering RF meshes is to export the RF mesh as an alembic file and then import the mesh back and use it for rendering. Then you don't need the script...... It does take a lot of time to export if the mesh is heavy though but at least it is all baked
Title: Re: Corona and Realflow - Wouldn't bother.
Post by: Ondra on 2017-03-21, 15:02:49
Can you provide a better description of what happens? And maybe sample scene if animation is rendered incorrectly?