Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ink Visual

Pages: 1 2 [3] 4 5 ... 11
31
[Max] Feature Requests / Re: Lightlister
« on: 2023-02-01, 13:46:57 »
Hi,
Just checking as the v10 is addressing some lister issues.
Is adding Corona Sun to the lister planned for this release?

32
General CG Discussion / Re: Reset Xref/Collapse/Edit Poly
« on: 2023-01-26, 16:13:20 »
This won't help you with writing your own script, but in case you're also looking for a solution to this, Assembly Tool Plugin (free) has a function that does exactly what you described.
It's called "Prepare Models for Work"


33
Hi Maru,
That's great, many thanks for addressing this!

34
Hi Maru,
I see, thanks for explanation, that makes sense indeed. I don't remember if we had Multimap texture in this shader but it's very likely, will test it soon again.

If that is the case though, and it's a known issue, would be great to have it listed as a limitation on Corona Support page, next to Camera Clipping description.
Would have saved us time spent on trying to figure out what's wrong (and money lost on render farm).
Cheers!

35
Hi,
We recently rendered animation with dozen of scatters. As the parsing times were growing, we decided to try the active camera clipping option for a higher density ones (grass lawn, hedges etc).
At first glance it worked fine and reduced parsing times a lot for some of the sequences, however later we noticed that with clipping option enabled, scattered objects started to move between the frames.
Activating temporal consistency did not help.

Please see attached videos for comparison between the clipping option ON & OFF.

Max 2022, Corona 8 and Corona 9 (same issue on both versions).

36
[Scatter] Feature Requests / Re: Chaos Scatter Trello Board
« on: 2023-01-23, 11:50:58 »
Nice, thanks a lot for the update!
Would be great to see the Painter feature actually making it to v10.
Improving parsing times and clustering would me my top features to look at from the the pool of ideas though...
Anyways, thanks a lot for keeping us up to date on this one.

37
General CG Discussion / Re: Vantage and Corona
« on: 2023-01-18, 19:22:02 »
Just tested Vantage after converting one of our Corona scenes to Vray and I must say I'm pretty impressed.
It was pretty heavy scene with plenty of complicated scatters, high poly furniture, etc. and all this was imported to Vantage pretty much flawless.
I'd say the biggest struggle was the actual conversion from Corona to Vray, with many materials converting with wrong glossiness/refractions values etc.

Nevertheless huge vote for me for making Corona working with Vantage, it could be real gamechanger for animations for us.

38
[Scatter] Feature Requests / Chaos Scatter Trello Board
« on: 2023-01-17, 11:16:31 »
Hi,
Is there any chance the Chaos Scatter Trello board with indicative development plans can get some more love? It seems to be forgotten.
https://trello.com/b/G1m8efQ0/scatter-tentative-road-map-3ds-max

Just like Corona board gets updated every version, would be great if this was the case with Chaos Scatter so that users have a rough idea in which direction the development is going?
Many thanks!

39
Bump,
This had never been resolved to my knowledge.
Any chance of looking at it in Corona 10?
Would be great to be able to use intersecting objects that would produce intended results in "inside color"
Thanks

40
[Max] Resolved Bugs / Re: Crash with OSL wParallax
« on: 2023-01-06, 17:58:44 »
We still have crashes on Max 2022.3, so I think the issue is still there, either on the plugin side (wParallax) or Corona

41
[Max] I need help! / Re: Flickering on interior animation
« on: 2022-12-07, 19:38:24 »
For this kind of noise we also use Davinci Resolve (Studio Version). It's denoising tools for videos are brilliant and solve issues like this in seconds.


42
[Max] Feature Requests / Re: Region improvements
« on: 2022-11-17, 14:58:41 »
Hey,
Agree with RecentSpacesSam on this,
We also noticed that rendering an object with "render selected" option actually takes longer than running whole image again and limiting area to a region of interest.
Not sure if this is a bug or technical limitation.
(we're using Corona 8.2 atm but the behaviour described above is there for quite a couple versions back for sure)

43
+1 to this,
indeed would be great to see the name of object that was deleted
(just like we see what bitmaps/proxies etc. are missing in max file through asset tracking)

44
Hi Rowan, thanks.

I just uploaded the file:
Submission ID# 5MGX-FP4B

Btw, we use Corona 8.2, Max 2022.
Cheers

45
Hi all,
I don't think I've seen any post related to this issue.

We recently produce more animations, so previewing cameras movement in the viewport became very important element of production.
Our scene is split into many Xrefs, that made us realize that whenever Landscape Xref is loaded, problems arise.

We managed to narrow down the issue to Chaos Scatters. When scatters are enabled, (doesn't matter in what display mode) viewport playback performance drops significantly. From 50-60fps to around 5fps.
(please note viewport navigation is fine, it's about timeline scrubbing and playing viewport animation with "/" button)

When scatters are removed from the scene, all is back to normal.

Now here are some additional findings:
-annoyingly hiding scatters layer doesn't help, changing visibility to dot, point cloud or even "none" doesn't help.
-in order to bring back high fps, scatters need to be either removed from the scene completely, or disabled in the scatter lister.
-we are certain this is not just one of the scatters causing issues. Gradually deleting some of them helps (as per screenshot, we have more than 20 in file), so the more scatters we have the worse the issue is, 2 scatters will be ok, 10 will already affect fps heavily. etc
-fun fact, having Chaos Scatter Lister window open, again kills fps from 50fps to 5fps (even with scatters disabled).
-some screenshots for reference of fps values while scatters are disabled/enabled etc.

Can this be looked at?
We can send sample scene for tests if needed.

Thanks!



Pages: 1 2 [3] 4 5 ... 11