Author Topic: Giona's Vegetation WIP  (Read 8739 times)

2017-06-14, 22:51:25

Giona

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This is my WIP about vegetation.

I have always been fascinated by nature and since the beginning of my career in 3D visualization I developed a sort of obsession in trying to recreate the beauty of vegetation in my virtual worlds.

I'll update this thread with more images of different plants that I'm preparing with GrowFX. I'm starting with plants that I have in my garden, this way I can directly scan fresh leaves and create custom textures.

Prunus Laurocerasus:













« Last Edit: 2017-06-14, 22:55:25 by giona4 »

2017-06-14, 23:23:41
Reply #1

Jadefox

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amazing ! I love how every leaf is practically a different colour, deep saturation and translucency
You have to share some material setup : )


2017-06-15, 08:17:20
Reply #2

Giona

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amazing ! I love how every leaf is practically a different colour, deep saturation and translucency
You have to share some material setup : )

Thanks!
Material setup is quite simple, I use the same approach as Juraj's one. So, Front/back map in diffuse channel (i scan the leaves front and back to have the proper texture), a saturated translucency map and quite high contrast translucency fraction map.
Two different Normal map for front and back.

In attachment an image of the material editor, it's self explaining :)


2017-06-15, 08:21:59
Reply #3

Giona

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Here the Oleandrum model.
Same approach, scanned leaves from my garden and GrowFX.

I'm also trying to create some wind animation, I'll update the post with a short video in the next days.



2017-06-16, 02:53:38
Reply #4

shortcirkuit

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WOW - excellent mate.

I dont understand how you have 4 leaves as the texture, how is that mapped?

2017-06-16, 03:08:42
Reply #5

snakebox

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I am ready for this animation for sure! yes? :D :D  looks amazing!!

2017-06-16, 08:06:19
Reply #6

Giona

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WOW - excellent mate.

I dont understand how you have 4 leaves as the texture, how is that mapped?

I created 4 leaves meshes to be used as custom leaves in growFX, I preferred to have 4 images inside a single texture in order to save time.
They are simply mapped with a planar UVW map, than I adjusted the mesh to follow the texture of each leaf.


2017-06-16, 16:17:30
Reply #7

3DRenders

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awesome work man. I wish I could understand the material setup in max as you showed. Way different than Cinema4D...

Good work man. Keep posting.

2017-06-16, 16:20:27
Reply #8

Alex.A

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Great work!

How did you create the normal maps?

2017-06-16, 18:00:48
Reply #9

Giona

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Great work!

How did you create the normal maps?

Thanks!
Normal maps are created with Quixel NDO

2018-05-08, 17:48:24
Reply #10

Giona

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Hi everyone!

It's been a long time since my last update on this thread, but I'm still creating new vegetation assets from my garden when I need it :)

Here is the last creation.

I was fascinated by the nice tall grass that is growing in front of my home, so I decided to prepare some clumps of fresh, uncutted grass.

Created starting from scanned grass blades and composed with GrowFX. Then scattered with Forest Pack.





2018-05-10, 11:47:01
Reply #11

mutilo

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wonderful!!!

2018-05-11, 17:35:46
Reply #12

Giona

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Another 3D scanned model of a little branch of Jujube red date from my garden.




2018-09-19, 19:17:45
Reply #13

Allertaler

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Wonderful! I say that I also have a similar nice grass. It's just a shame that you can not see them at architecture visualizations in such detail when looking from afar ...