Author Topic: headoff's 'gallery'  (Read 35592 times)

2013-03-31, 10:57:42

Stan_But

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Something worries me - bump in curtains is '5' and looking good, but in sofa i had making bump '1' or getting more noise and artefacts. Sorry if it was early discussed


2013-03-31, 12:33:23
Reply #1

Ondra

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there will be some bug fixes for bump in the next release, it is possible you have encountered some old bug
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-31, 12:48:12
Reply #2

Stan_But

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there will be some bug fixes for bump in the next release, it is possible you have encountered some old bug

I know - had read about it bug in forum. But i'm confused because the curtain with bump 5 has run clean.
I'll make more tests.











2013-04-20, 17:02:43
Reply #3

Stan_But

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up







2013-10-01, 22:19:26
Reply #4

rafpug

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Hi headoff

Very nice!


Greats
Raf


2013-10-03, 17:12:23
Reply #6

agentdark45

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That last render is awesome! Was that still at MSI = 1? I've been putting it to 400 to try and get the ceiling's in my scene whiter / less grey.

What are your highlight compression settings and exterior light sources?
Vray who?

2013-10-13, 21:52:07
Reply #7

Stan_But

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Thank, agentdark45)

MSI=100
highlight compression=20

if u do arch.viz you can try to set all materials in scene with albedo and without unneeded caustic effects in glass and in metal

ps: MSI=1 was only as a little test in the process of knowing Corona)) And it is not usable in everyday working







render time of each picture is about one hour

2013-12-05, 21:08:45
Reply #8

Polymax

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amazing!
Corona - the best rendering solution!

2014-05-21, 09:06:19
Reply #9

romullus

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Wow, that chromatic aberration... i think, you put diana camera to shame :] http://en.wikipedia.org/wiki/Diana_%28camera%29
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-05-21, 10:46:06
Reply #10

Stan_But

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2014-05-31, 14:04:17
Reply #11

romullus

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:]
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2014-06-01, 20:48:54
Reply #12

Tanakov

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I like your work, looks nice.

Some scrathes are too CG, but Its nice for the eye.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2014-06-03, 17:57:34
Reply #13

Stan_But

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2014-06-03, 21:56:47
Reply #14

lacilaci

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Oh, come on!))
Nobody played with photo in very close distance?)

lol :D you like dem macro shots don't ya? :D... nice renders, but yeah those scratches look violent :D..

2014-06-07, 02:23:46
Reply #15

Stan_But

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Oh, come on!))
Nobody played with photo in very close distance?)

lol :D you like dem macro shots don't ya? :D... nice renders, but yeah those scratches look violent :D..

Yep. It's very violent. I did some of that scratches with nail in my own hand. And I was very angry ;)

2014-06-10, 19:27:50
Reply #16

klipanos

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really cool!!!! welldone!!

2014-06-10, 22:51:15
Reply #17

awaismalik

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wow amazing gallery :) love it. if you don't mind would u like to share your workflow :) thanks
Corona Render is best render engine ever!

2014-06-11, 10:03:51
Reply #18

Stan_But

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Thanks guys!)

wow amazing gallery :) love it. if you don't mind would u like to share your workflow :) thanks

If you asking about last image workflow that setup is:
GI: default.
Material: maxblend with 'metal' ior 20 dif 0.0.0 glossy 0.9 anisotropy 0.9 + blurred layer with ior 2 + bump with procedural noise.
Lights: two emitters. One 2700k and second 8000k.

2014-06-11, 10:09:03
Reply #19

awaismalik

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Thank You For sharing :)
Corona Render is best render engine ever!

2014-08-01, 12:22:01
Reply #20

Image Box Studios

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hi......very nice renders.....good attempt for DOF. great.

2014-08-02, 18:37:22
Reply #21

Stan_But

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2014-08-26, 21:13:03
Reply #22

Stan_But

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My test with foliage))

2014-08-27, 01:22:58
Reply #23

snakebox

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@headoff mind sharing your settings for extreme DOF ? or is it all done in post?

I find it really really hard to get rid of extreme noise when using f-stop of 2, while having things like couch/curtains in the background.

I don't know if I need to crank the internal res up or what to adjust anymore, none of it really seems to fix the problem, even after 150-200 passes its still veeeery noisy and grainy.

Cheers

2014-08-27, 16:35:08
Reply #24

Stan_But

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@headoff mind sharing your settings for extreme DOF ? or is it all done in post?

I find it really really hard to get rid of extreme noise when using f-stop of 2, while having things like couch/curtains in the background.

I don't know if I need to crank the internal res up or what to adjust anymore, none of it really seems to fix the problem, even after 150-200 passes its still veeeery noisy and grainy.

Cheers

Hi, snakebox!
Just wait for much more passes. Sometimes it maybe even 1000 (;

2014-09-01, 06:29:04
Reply #25

snakebox

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@headoff mind sharing your settings for extreme DOF ? or is it all done in post?

I find it really really hard to get rid of extreme noise when using f-stop of 2, while having things like couch/curtains in the background.

I don't know if I need to crank the internal res up or what to adjust anymore, none of it really seems to fix the problem, even after 150-200 passes its still veeeery noisy and grainy.

Cheers

Hi, snakebox!
Just wait for much more passes. Sometimes it maybe even 1000 (;

Haha right then... so much for some crazy technical setup and tweaking :p  Just wait for 1000 passes to complete.. Hell if it works I will give it a go for sure ;)

2014-09-01, 18:38:29
Reply #26

Stan_But

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https://forum.corona-renderer.com/index.php/topic,5034.0.html
(;
i have tried to write there but...
just should do test and see)
for heavy-heavy DOF need to set GI/AA 2-4 and wait-wait-wait...
and realy bucket now a little better then progressive for DOF but with minimal threshold if you want get a clean bokeh

2014-09-02, 16:48:47
Reply #27

ren_guf

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@headoff the bonsai tree in your Scene have you modelled on your own, or just downloaded...
In case of downloading can you share the link please..??

2014-09-03, 13:50:10
Reply #28

Stan_But

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@headoff the bonsai tree in your Scene have you modelled on your own, or just downloaded...
In case of downloading can you share the link please..??

answered in pm

2014-09-13, 12:23:08
Reply #29

Stan_But

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a little comparing between the old brdf and ggx

2014-09-13, 15:02:03
Reply #30

maru

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Nice!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-09-13, 15:06:39
Reply #31

Nekrobul

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I think it is some sort of dark woodoo or some other wicked sourcery.
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2014-09-13, 16:03:30
Reply #32

Stan_But

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Yep, Maru ))
As for me I would say GGX it's a SUPER GIPER NICE!!! (;

2014-09-13, 16:07:35
Reply #33

londonvisuals

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Wat ? GGX implemented in nightly builds or is this some sort of a blend shader oO ?


2014-09-13, 16:27:55
Reply #35

RolandB

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Wonderful gallery Headoff. i really like the closup renders
I had a look especially to the stainless steel and hope you should share your shader... is it possible ?
Thanks !
Roland
Portfolio on Béhance
http://www.behance.net/GCStudio

2014-09-13, 16:56:36
Reply #36

Ondra

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actually, both GGX and layering are done
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-09-13, 17:36:14
Reply #37

Stan_But

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Wonderful gallery Headoff. i really like the closup renders
I had a look especially to the stainless steel and hope you should share your shader... is it possible ?
Thanks !
Roland

Thank, Roland!
Unfortunately I lost that material((
But it very simple material: use the Blend with one mat with anisotropic reflection and second mat with blurred glossy reflection (a sort of ggx). In both mats use instance of noise in the Bump slots

2014-09-13, 18:28:44
Reply #38

RolandB

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Thanks I'll try it... these are so many real nice and amazing shaders in your images !
Thanks a lot ;)
Portfolio on Béhance
http://www.behance.net/GCStudio

2014-09-14, 22:10:20
Reply #39

Stan_But

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U Welcome!
When I have a lot of time for tweaking shaders - i do it with pleasure
I am glad that my works like not only me (;

2014-09-15, 12:59:36
Reply #40

RolandB

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Hi Headoff

"But it very simple material: use the Blend with one mat with anisotropic reflection and second mat with blurred glossy reflection (a sort of ggx). In both mats use instance of noise in the Bump slots"
What kind of bump do you use ? I've tried with a "fiber" texture (done with photoshop) but the result is not right...
Portfolio on Béhance
http://www.behance.net/GCStudio

2014-09-15, 16:59:44
Reply #41

Nekrobul

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Hi Headoff

"But it very simple material: use the Blend with one mat with anisotropic reflection and second mat with blurred glossy reflection (a sort of ggx). In both mats use instance of noise in the Bump slots"
What kind of bump do you use ? I've tried with a "fiber" texture (done with photoshop) but the result is not right...

Try to use scratch texture make it not very dense and for bump use 0,01-0,002 value. And the main thing is to put the fallof(fresnel) map in the bump slot mixing pure white and your texture.

Result lower.
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2014-09-16, 20:47:29
Reply #42

Stan_But

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Hi Headoff

"But it very simple material: use the Blend with one mat with anisotropic reflection and second mat with blurred glossy reflection (a sort of ggx). In both mats use instance of noise in the Bump slots"
What kind of bump do you use ? I've tried with a "fiber" texture (done with photoshop) but the result is not right...

Hi Roland!
Just simple 3dsmax noise map

Thanks guys!)

wow amazing gallery :) love it. if you don't mind would u like to share your workflow :) thanks

If you asking about last image workflow that setup is:
GI: default.
Material: maxblend with 'metal' ior 20 dif 0.0.0 glossy 0.9 anisotropy 0.9 + blurred layer with ior 2 + bump with procedural noise.
Lights: two emitters. One 2700k and second 8000k.

Nekrobul, I think Roland asks about this mat https://forum.corona-renderer.com/index.php/topic,699.msg28941.html#msg28941

2014-09-16, 23:26:04
Reply #43

RolandB

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Thanks a lot headoff... I understand now !!
I'm trying it asap.
Cheers
R
Portfolio on Béhance
http://www.behance.net/GCStudio


2014-09-17, 22:37:33
Reply #45

Nekrobul

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2014-09-18, 22:09:38
Reply #46

Stan_But

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The one old test of materials and settings
As always without the postproduction (;


2014-12-14, 21:10:48
Reply #47

Stan_But

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small update
the bedroom)


2015-04-13, 10:35:22
Reply #48

Stan_But

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Hi forum!)
Some my last pictures








2015-04-13, 11:26:48
Reply #49

lacilaci

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I really like the contrast and lighting and all.. but something about them materials just doesn't look right.. especially fabrics..

2015-04-13, 19:32:34
Reply #50

Stan_But

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2015-06-30, 11:38:38
Reply #51

Stan_But

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Hi folks!
A little bit of currently gloomy W.I.P. (;


2015-06-30, 12:09:18
Reply #52

bluebox

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Great mood !
The bulge seems a bit overdone.
The curtain could be more puffy, looks a bit shabby at the moment and intersects with the heater.
Apples are great, inhouse model or stock ? Can you share the source :) ?

2015-06-30, 15:55:13
Reply #53

Stan_But

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Great mood !
The bulge seems a bit overdone.
The curtain could be more puffy, looks a bit shabby at the moment and intersects with the heater.
Apples are great, inhouse model or stock ? Can you share the source :) ?

Thanks bluebox!
I missed the intersection
Apples i don't remember from where)

2015-06-30, 20:58:08
Reply #54

steyin

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I don't trust that Brainiac hoodvent >_>


2015-07-22, 21:28:10
Reply #56

Stan_But

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Hi!
Here are the several more renders

2015-07-23, 12:17:09
Reply #57

Ricky Johnson

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Like the close up images on the coffee pot! The metal shaders on both the spoon and the pot itself look great.
I think the 1st image (the view that you posted before) is an impressive composition as well.

2015-07-23, 14:03:46
Reply #58

romullus

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Curious how bubbles in pot are made? It looks very good.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-07-24, 16:57:18
Reply #59

Nekrobul

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I gues that this is geometry, 2 layers of scatterd spheres in different size density and texture.
Or particles to simulate the surface tension but with the same idea of 2 layers.
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2015-08-01, 12:14:38
Reply #60

Stan_But

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