Just to add to the 'mapping should look identical years later', something interesting happened to me recently.I rendered some initial images for a client. Quite a few materials used noise maps for different material properties. Then, my son wanted to install minecraft on my workstation, I hesitated but finally agreed - I knew I was asking for trouble and I got what I deserved.The next time I rendered the same images - exactly the same file - all noises had a different look, like their seed has changed. ALL of them.It wasn't too critical since it wasn't a final. But whatever caused it, must have been caused by installing other software on the machine, Max and Corona were not touched in any way.
Helloi attached a simple scene and one vdb cloud . all the info needed included in a txt filehttps://workupload.com/file/Wk3W3nT7ctBthank you.
Hello, how i can convert phisicalmat -> legacy for previos versions of corona? and ColorEdge itoo plugin not working on this version =(
Quote from: bud85 on 2021-07-20, 09:50:23Hello, how i can convert phisicalmat -> legacy for previos versions of corona? and ColorEdge itoo plugin not working on this version =(Hi,Unfortunately there is no way to convert from CoronaPhysicalMtl to CoronaLegacyMtl.Regarding the colorEdge plugin not working, from my quick tests it seems like this never worked with Corona. I will log this and send it on to our dev team.Thanks,Rowan
I never tried color edge plugin, but you can get the same, or even more complex result with the standard tools of 3ds Max, namely face mapping and gradient ramp.
Quote from: pokoy on 2021-07-15, 20:08:35Just to add to the 'mapping should look identical years later', something interesting happened to me recently.I rendered some initial images for a client. Quite a few materials used noise maps for different material properties. Then, my son wanted to install minecraft on my workstation, I hesitated but finally agreed - I knew I was asking for trouble and I got what I deserved.The next time I rendered the same images - exactly the same file - all noises had a different look, like their seed has changed. ALL of them.It wasn't too critical since it wasn't a final. But whatever caused it, must have been caused by installing other software on the machine, Max and Corona were not touched in any way.Max noise is horrible and uses rand() featurerand() is horrible by design and should not be usedOld Microsoft C++ implementations were horrible and it is not entirely out of question that the installer installed over the redistributables with another version that had different implementation of rand()
Hey Devs,Can i please make a relatively simple request if it isnt possible already? So when creating proxies using built in script, when there is existing proxy files, it asks only to overrite - is it possible to add a function to 'use existing' from within that folder? If not can this somehow be added? would be super helpful