Author Topic: cjwidd render thread  (Read 59923 times)

2020-03-15, 09:00:09
Reply #75

prince_jr

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This would be very kind! Even though I know substance designer and quixel mixer by name, I never used it or gave it a try.
Do you think it's essential to work with these tools for getting realistic renders?

2020-03-15, 09:30:17
Reply #76

cjwidd

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@prince_jr It is not necessary to learn Substance Designer or Quixel Mixer to prepare realistic renders, but a 'realistic' render is a function of many different factors, including materials (texture sets). If you need a specific material that does not already exist, then you will need to create one. Software like Substance Designer and Quixel Mixer enable that type of creativity.

2020-03-15, 10:43:30
Reply #77

romullus

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A base height map was generated in Substance Designer and then passed to Quixel Mixer for refinement, including additional height and normal details, albedo, and glossiness. If you would like, I am happy to prepare a short video to review the process.

I would be interested to see such video as well.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-03-16, 03:55:36
Reply #78

cjwidd

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Nice transformation! Would love to see short making-of.

Hey @romullus, I put together a "short" video describing the process if you are curious. Please let me know if you have any questions :)

« Last Edit: 2020-03-16, 06:57:52 by cjwidd »

2020-03-16, 16:34:17
Reply #79

romullus

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Thank you very much! I probably will take a look at Mixer someday - looks like a neat app.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-03-16, 20:06:56
Reply #80

prince_jr

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thanks for the insight! I appreciate!

2020-03-28, 06:50:03
Reply #81

cjwidd

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@prince_jr you had asked some questions about the Airport Wall material a little while ago and I recently did a live stream where I discuss that surface in some detail:

Also, to the Corona Team, thank you so much for all your support on the forums and beyond, I have a lot of love for Corona Renderer and I was happy to say as much during the stream ❤️


2020-04-02, 08:13:47
Reply #82

cjwidd

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First baby steps with TyFlow




« Last Edit: 2020-04-02, 22:28:00 by cjwidd »

2020-04-21, 21:01:44
Reply #83

cjwidd

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Dedication [fan art]
*inspired by Owen Gildersleeve
*tribute to 2014 Quixel rebrand




2020-04-30, 05:04:02
Reply #84

cjwidd

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Script to toggle object visibility in 3ds Max (link)
*code by @Frood


« Last Edit: 2020-07-24, 10:29:02 by cjwidd »

2020-04-30, 09:03:56
Reply #85

Fluss

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I like your input cjwidd, really beneficial to the forum. Thx for the share.

2020-04-30, 09:12:28
Reply #86

cjwidd

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Thanks @Fluss, and you as well :)

2020-07-18, 09:59:23
Reply #87

cjwidd

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Shaderball / Fabric Shaderball
3ds Max 2017 scene file - Corona Renderer

Gumroad link




2020-07-23, 22:08:52
Reply #88

cjwidd

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Succulent shader test
SIMULAT

« Last Edit: 2020-07-24, 00:53:45 by cjwidd »

2020-07-23, 23:18:50
Reply #89

romullus

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Is this scan? Looks very good.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures