You need to use forward scattering for clouds (or refractive droplets in general), values from 0.4 to 0.7 will work nicely. The scientific value for ideal clouds is somewhere between 0.65 to 0.88 with an ideal value of 0.74. Starting from ~0.6 you'll see the darkening on the caps, which is what clouds do due to refraction, however we don't have a refraction parameter, something like that would be needed to produce the same detailed look with forward scattering.
I'm running some tests right now, too, but the Hyperion render still looks better. I have bounces set to 50, judging by how dark the cloud is in Disney's render they probably a lower value. But we can't say, they probably have a custom cloud shader. 100 bounces were producing too much illumination at the bottom, but it would be more realistic, of course.