Author Topic: Large env maps...  (Read 1678 times)

2017-12-31, 05:58:55

Njen

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I just wanted to confirm if there should be a direct correlation to an increase of render time depending on the size of the env map used for lighting/reflections/etc. I have done tests where I used a 1k map vs a 16k map, and on average, the 1k map is about 9% faster.

Does this seem about right?

2017-12-31, 10:35:59
Reply #1

Ondra

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yes, it does. Larger map means more cache misses when sampling it
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-02-03, 13:37:12
Reply #2

Fluss

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Also don't use the standard bitmap loader to load the HDRI. Use coronabitmap instead, I experienced almost 40% performance hit by using max bitmap loader