Author Topic: polyget - final render tests  (Read 11272 times)

2017-11-04, 17:24:28

polyget

  • Active Users
  • **
  • Posts: 22
    • View Profile
So, after we released the teaser for our soon to be launched webshop, polyget, we decided to change all bark and leaf textures, as well improve the models and materials. :D

We have finally finished all models, textures and materials, and are close to the official launch.

We decided to create this thread for those who would be interested to follow the last step before the finish line.

You can have a look at all products available here >>>>>polyget catalogue<<<<<

If you have any questions, let us know :-)

« Last Edit: 2017-11-04, 17:32:31 by polyget »

2017-11-04, 17:28:18
Reply #1

polyget

  • Active Users
  • **
  • Posts: 22
    • View Profile

2017-11-05, 13:15:14
Reply #2

polyget

  • Active Users
  • **
  • Posts: 22
    • View Profile
Grass time! Tweaking the grass material. Have a look.



You can drag the sun around here: https://proorvil.sirv.com/WIP/Grass_Cyklus/Grass_Cyklus.spin

What do you guys think, are we getting there? :-)

2017-11-05, 14:45:03
Reply #3

polyget

  • Active Users
  • **
  • Posts: 22
    • View Profile
Same grass as earlier, but in a scene environment :-)



2017-11-06, 12:12:25
Reply #4

polyget

  • Active Users
  • **
  • Posts: 22
    • View Profile
Wind animation test :)

2017-11-06, 17:34:36
Reply #5

polyget

  • Active Users
  • **
  • Posts: 22
    • View Profile

2017-11-08, 10:22:50
Reply #6

polyget

  • Active Users
  • **
  • Posts: 22
    • View Profile
Privet hedge close-up :-)


2017-11-08, 10:42:20
Reply #7

RolandB

  • Active Users
  • **
  • Posts: 335
  • Corona fan
    • View Profile
    • Béhance portfolio
Ouah amazing !
Bark of the birch is wonderful, and great details everywhere (I like the variation in the large views of grass) !
Do you have a displace map for the birch or is it only geometry ? What soft do you use to model (GrowFx, Speedtree... ?)
Will your catalog integrated in Forest Pro per example ?
Thanks and congratulations
Roland
Portfolio on Béhance
http://www.behance.net/GCStudio

2017-11-08, 11:56:25
Reply #8

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com

2017-11-09, 13:14:12
Reply #9

polyget

  • Active Users
  • **
  • Posts: 22
    • View Profile
Thank you Roland !
The trees have displacement maps yes.
We use GrowFx.
Yes the plan is to have forest pack pro library for quick use of the trees.

Cecofuli
We agree that there could be some more color variations in the leaves.
We simply prefer that the overall color of the leaves are correct.
The material setup for the leaves is made with vertex color. A simple white to black mask that shifts the base diffuse to a bit lighther diffuse. If you want more color variation you simply have to color shift on the collorcorrect that allready is in the material.

Thanks again ! :)

2017-11-09, 23:23:59
Reply #10

polyget

  • Active Users
  • **
  • Posts: 22
    • View Profile

2017-11-10, 19:31:11
Reply #11

polyget

  • Active Users
  • **
  • Posts: 22
    • View Profile
Grass close up

« Last Edit: 2017-11-10, 19:36:53 by polyget »

2017-11-11, 19:20:01
Reply #12

polyget

  • Active Users
  • **
  • Posts: 22
    • View Profile
More testing.

First image where the sun is in front of the camera.



Second image is where the sun is behind the camera.




2017-11-12, 11:45:54
Reply #13

bluebox

  • Active Users
  • **
  • Posts: 268
    • View Profile
Hi there. Looking forward to the release, however in my opinion:
- shaders look rather good, but greens on the leaves are way too artificial. Translucency is a tad too saturated and I believe that in real life albedo is less saturated and darker when sun is behind the camera.
- Personally I think you should spend more time on observing general shape and structure of the trees. When you mash them up in previews or in the animation it looks really good, but in your catalog general individual tree shapes are a bit off. For example 17 m free standing oak tree would look something more like this:



Keep it up :)

2017-11-12, 13:41:30
Reply #14

polyget

  • Active Users
  • **
  • Posts: 22
    • View Profile
Hello Bluebox.

we really appreciate your input. We have looked at these plants for a long time now, so we have properly started to become blind by looking at it too much.

Here is the same images with darker, less saturated diffuse. And less color in the translucency.

We would love to hear other peoples thoughts, what they would prefer. :)




Best regards
polyget