Poll

What option do you prefer to control hair highlights size?

Glossiness (currently used, also behaves similarly to CoronaMtl)
Roughness (usually hair shaders/materials use roughness instead of glossiness)

Author Topic: 1.7 - Hair shader playground and feedback  (Read 41955 times)

2017-09-09, 05:02:24
Reply #90

cecofuli

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Someone can you explain me why, my Hair and Fur, change position from time to time? Loot at the roots
Nothing is animated.

(*) The spline (hair guides) are linked to the head and the head is linked to a dummy.
(*) The dummy has a simple 360° rotation.

Thanks




2017-09-11, 15:17:45
Reply #91

Alan

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Maybe if you detach the splines from the head. Use them just to recomb the guides and deform, after that detach from Spline Deform.

2017-09-14, 09:29:43
Reply #92

maru

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So, if someone here is using 3ds Max native hair and fur, would you rather have the base object visible or not?
The default behavior in Max is to have the base object visible, but there are also some arguments to have it hidden (e.g. you usually put hair on a lowpoly "cap" object).
Marcin Miodek | chaos-corona.com
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2017-09-14, 15:58:54
Reply #93

thilima

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Quick test with ornatrix and Hair material

2017-09-14, 16:17:48
Reply #94

Juraj

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Damn it, I am glad I didn't open this thread at night time :- )
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2017-09-14, 16:59:25
Reply #95

thilima

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Damn it, I am glad I didn't open this thread at night time :- )

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2017-10-31, 18:58:46
Reply #96

romullus

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Does Corona support hair object mapping along the strands? Not only roots and tips like in max's H&F, but proper mapping vith maps? Maybe with Ornatrix or Hairfarm it's possible?
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2017-11-01, 09:55:27
Reply #97

maru

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Looks like it's working with Ornatrix and native hair and fur, at least with the gradient ramp. Let me know if that's not what you meant.
Marcin Miodek | chaos-corona.com
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2017-11-01, 10:07:09
Reply #98

romullus

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Yes, that's exactly what i wanted. Great that it works with H&F too! Thanks maru!
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2017-11-07, 16:02:48
Reply #99

Ondra

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all hair generators in corona create hair that are mapped in 0-1 interval in W dimension in all mapping channels
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