Looks really damn good :- )
I don't think they hired anyone yet. And this complaining of where "resources" go is both bit unfair and groundless too, it's not a zero sum game, or mercantilistic utopia. In same way, 95+perc. of users are 3dsMax, should we start complaining about wasted development time on our Cinema4D bros :- ) ? Maybe without Cinema4D, we would have both skin shader and post effects :- D Just kidding, it doesn't work that way.
Once again, the discussion is absolutistic in arguments. No one is asking for integration of Photoshop or AfterEffects (although AfterEffects integrated Cinema, and Nuke has integrated Vray, people obviously DO want this by large). Glare, bloom, natural tonemapping, are all part of cameras, simple curve adjustments are also not resource hogs.
C'mon, how long does it take to integrate good contrast and curve adjustment :- ) ? Yet, we don't have it for two years and now someone will complain it's wasted effort better put into skin shader ? There hasn't even been that effort done yet.
At same time, they do work on pretty much all the features people wish for, the team is quite bigger than the single Ondra it was when I joined.
Large majority of Corona users would benefit from these features. The amount of people who do 50+ images per month and want instant feedback and consistent workflow on them far outweigh those who won't look at it. And even those don't loose anything at all with such features, they can simply ignore them, nothing changes for them.
Corona started with philosophy of simple photorealistic simulator. If anything, it caters currently much more towards this crowd than competitors who are fully featured. I also would love skin shader (I am actually using humans in current project), but the amount of people who will ever use it, compared to those who will use glare and curves, is unmatched. But that is no argument to ignore either.