541
[Max] General Discussion / Re: Question: Why do Post-process in 3ds Max?
« on: 2016-07-20, 15:52:07 »
I get where you are coming from, believe me.
But to look at this another way: I can rattle off in 10 seconds a number of different software solutions to add lens effects to an image, but I can't see a single physical skin shader that can be used with Corona.
What I'm trying to say is that I think resources should be diverted to areas that are unique to Corona first, then once all of the holes have been filled, go ahead and implement features that are many other software packages already do. Do we really need yet another method to add bloom to an image right now, or can we get support for far more necessary features that we currently do not have support for like skin, dispersion, reflection/refraction includes/excludes.
[Edit:] Oh, and thanks for the kind words about Cyan Eyed ;)
But to look at this another way: I can rattle off in 10 seconds a number of different software solutions to add lens effects to an image, but I can't see a single physical skin shader that can be used with Corona.
What I'm trying to say is that I think resources should be diverted to areas that are unique to Corona first, then once all of the holes have been filled, go ahead and implement features that are many other software packages already do. Do we really need yet another method to add bloom to an image right now, or can we get support for far more necessary features that we currently do not have support for like skin, dispersion, reflection/refraction includes/excludes.
[Edit:] Oh, and thanks for the kind words about Cyan Eyed ;)