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[Max] Bug Reporting / Incorrect bump in normals shading AOV in layered material...
« on: 2018-01-13, 18:07:33 »
Using a layered material, I am blending a material with a darker coloured noise over a lighter coloured noise using a checkered material and am getting unexpected results.
I suspect this is related to the fact that the layered material is broken in a number of ways which I have previously documented in these two posts:
https://forum.corona-renderer.com/index.php?topic=16983
https://forum.corona-renderer.com/index.php?topic=17206
When is the layered material going to be fixed? Because it is getting very annoying trying to deal with this broken material in many different ways.
I suspect this is related to the fact that the layered material is broken in a number of ways which I have previously documented in these two posts:
https://forum.corona-renderer.com/index.php?topic=16983
https://forum.corona-renderer.com/index.php?topic=17206
When is the layered material going to be fixed? Because it is getting very annoying trying to deal with this broken material in many different ways.