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Messages - Njen

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1
Gallery / Re: CYAN EYED - Animated Short Film
« on: 2021-09-10, 18:36:21 »
Film stills attached as requested. Thanks!

2
Gallery / Re: CYAN EYED - Animated Short Film
« on: 2021-08-28, 08:37:30 »
Thanks! Yeah, I had an amazing team :D

3
Gallery / Re: CYAN EYED - Animated Short Film
« on: 2021-08-25, 04:10:24 »
Thanks for the kind comments!

4
Gallery / CYAN EYED - Animated Short Film
« on: 2021-08-21, 23:06:29 »
It has been a long time coming! CYAN EYED is finally available online here:

Over seven years in the making with a crew of over 100 people including the geniuses from Skywalker Sound, I am happy to finally have everyone watch it! Everything except for the background environment (landscape and sky) is rendered in Corona

Also some good news as the film has just started its festival run, yesterday it won Best Short Film in the Australian Effects and Animation Festival Awards (an international award competition):
https://aeaf.tv/News/aeaf-announces-winners-and-finalists

Please watch, like and share, thanks!

Official website: http://www.cyan-eyed.com/
Twitter: https://twitter.com/NezuiFilms
Instagram: https://www.instagram.com/nezui/
Artstation: https://www.artstation.com/njen

5
Gallery / Re: Cyan Eyed Offiical Poster
« on: 2021-06-10, 00:09:14 »
Ha, I used an image link from Twitter, instead off my own website, and it looks like it is displaying properly now, go figure...

6
Gallery / Re: Cyan Eyed Offiical Poster
« on: 2021-06-09, 23:57:48 »
Hmm :/ not sure why the bigger image in the body isn't showing up...

7
Gallery / Cyan Eyed Offiical Poster
« on: 2021-06-09, 22:06:23 »
Hey everyone, today I released the official poster for my upcoming animated short film, Cyan Eyed!



And for those that might have missed the trailer to the film, here it is:

Thanks!

8
Haha, really really soon now!

And today, I released the official poster for the film, I hope you all like it!

[Edit]
Actually, technically, this poster itself is a finished piece of work, which I may repost in the gallery.

9
The release of the steampunk themed adventure, Cyan Eyed is just around the corner! I can't wait to show off my new animated short film!

To stay up to date, make sure to Like/Follow:
https://twitter.com/NezuiFilms
https://www.instagram.com/nezui/
https://www.linkedin.com/in/ryangrobins/

Thanks!

10
General CG Discussion / Re: using corona passes in nuke
« on: 2021-02-07, 22:41:10 »
You are using the Zdefocus node incorrectly. The 'filter' input is the shape that the defocus areas convolve to, not the input of the depth pass. You need to channel in the ZDepth pass into the 'depth' channel. It is also a good idea to dilate the aliased zdepth pass by 1 to 2 pixels to avoid edge artefacts.

11
Oh, maaan! When? =)

Very soon! The only tasks left to do are comps and a couple of FX tasks.

And here is another sneak peak at some of the promotional art coming out soon.

12
Not long to go until the release of the action packed, steampunk themed animated short film, Cyan Eyed! Here is a sneak peak at some of the promotional art coming out soon.

13
I work at a a major VFX facility (700+ employees). For shows that deliver at 4k+, what we now do is that all departments that create images all work at half res (2k). Then once we have gotten a creative approval from the client for a shot, a set of 4k renders are then triggered at the end. Though, not all passes are selected for a 4k re-render, for example a dust pass may still be good enough at 2k. The new 4k comp is then delivered to the client as a 'tech' update. We found the trade off of re-rendering 4k versions of existing renders to be ore efficient that every department working at 4k from the beginning.

Btw, 4k is not actually a standard for films with an aim to release theatrically, a great deal of them are still native 2k. Ironically, most of the shows we work on at 4k res are mainly for the streamers, where people are watching from their phones most of the time, which seems a bit overkill.

14
I have a NAS that stores everything. Then on my workstation and render nodes I set up a system that localises from the NAS, files with specific extensions only (.cgeo, .tif, .pc2, etc.) that ones once a day.

The reasoning behind this that I offset a lot of my network traffic to happen at times other than when all my render nodes start working on a job. So that by the time they are ready to render a scene, 95% of the assets are already localised, and the nodes are not all hammering away at the same files on the network.

15
Honestly you'd be far better getting a small used rack mount server like a Dell poweredge or something similar

Agreed. Or for a small number of users (which you have mentioned it's the three of you), you could even go for a dedicated NAS box from QNap or similar. I use a NAS that runs on Linux (32tb) and have no problems saving huge Max files over my network (1 workstation + 3 render nodes).

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