Hello. Could someone pretty please edit my file. How to get rid of burn space on picture above with ray switch. I do not know how to translate (too dump...) procedure from 3DMax to C4D (as it is on YT).
Hello? Could you tell me please, which picture (behaviour) is correct (which approach use in general)? First cube is one poly per side, second 10 polys per side. There is difference in reflectance. Thx