Chaos Corona Forum

Corona Renderer for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Alex Abarca on 2021-09-24, 20:11:10

Title: Fog that's zdepth based
Post by: Alex Abarca on 2021-09-24, 20:11:10
Hi Mr. Ondra,
Can you consider a function to add fog based on a gradient map method (like Z-depth)? I think CoronaVolume material is great, but it's too realistic. I would like to see more Hollywood-type fog.

I know I can do this in post, but I would like the option to have it baked in the output.
Title: Re: Fog that's zdepth based
Post by: aaouviz on 2021-09-24, 20:24:51
"too realistic" ha, what a complaint :)

Have you tried to new aerial perspective, it's kinda what you want....
Title: Re: Fog that's zdepth based
Post by: Alex Abarca on 2021-09-25, 01:06:26
Thank you for pointing me to that. Thats what I needed.
Title: Re: Fog that's zdepth based
Post by: romullus on 2021-09-25, 10:21:27
Moved to resolved by the request of topic starter.