Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: polyget on 2017-11-04, 17:24:28

Title: polyget - final render tests
Post by: polyget on 2017-11-04, 17:24:28
So, after we released the teaser for our soon to be launched webshop, polyget, we decided to change all bark and leaf textures, as well improve the models and materials. :D

We have finally finished all models, textures and materials, and are close to the official launch.

We decided to create this thread for those who would be interested to follow the last step before the finish line.

You can have a look at all products available here >>>>>polyget catalogue<<<<< (http://files.polyget.com/polyget_Catalogue_2017.pdf)

If you have any questions, let us know :-)

(http://files.polyget.com/crop.jpg)
Title: Re: polyget - final render tests
Post by: polyget on 2017-11-04, 17:28:18
(http://files.polyget.com/willow.jwillow.jpg)
(http://files.polyget.com/Plum_Tree.jpg)
(http://files.polyget.com/Birch_02.jpg)
(http://files.polyget.com/Birch_01.jpg)
Title: Re: polyget - final render tests
Post by: polyget on 2017-11-05, 13:15:14
Grass time! Tweaking the grass material. Have a look.

(https://proorvil.sirv.com/WIP/Grass_Cyklus/Grass_Cyklus.spin?image=72&gif.lossy=5&scale.width=500&scale.height=500)

You can drag the sun around here: https://proorvil.sirv.com/WIP/Grass_Cyklus/Grass_Cyklus.spin (https://proorvil.sirv.com/WIP/Grass_Cyklus/Grass_Cyklus.spin)

What do you guys think, are we getting there? :-)
Title: Re: polyget - final render tests
Post by: polyget on 2017-11-05, 14:45:03
Same grass as earlier, but in a scene environment :-)

(http://files.polyget.com/Grass_scenetest_01.jpg)
(http://files.polyget.com/Grass_scenetest_02.jpg)
Title: Re: polyget - final render tests
Post by: polyget on 2017-11-06, 12:12:25
Wind animation test :)
(https://proorvil.sirv.com/WIP/Ash%20tree%20small%20wind%20animation/Ash%20tree%20small%20wind%20animation.spin?image=72&gif.lossy=1&scale.width=500&scale.height=500)
Title: Re: polyget - final render tests
Post by: polyget on 2017-11-06, 17:34:36
Leaf material.

You can spin at your own pace here : https://proorvil.sirv.com/WIP/Birch%20leaf%20rotate/Birch%20leaf%20rotate.spin (https://proorvil.sirv.com/WIP/Birch%20leaf%20rotate/Birch%20leaf%20rotate.spin)

(https://proorvil.sirv.com/WIP/Birch%20leaf%20rotate/Birch%20leaf%20rotate.spin?image=72&gif.lossy=1&scale.width=500&scale.height=500)

Title: Re: polyget - final render tests
Post by: polyget on 2017-11-08, 10:22:50
Privet hedge close-up :-)

(http://files.polyget.com/Privet_Hedge_Test.jpg)
Title: Re: polyget - final render tests
Post by: RolandB on 2017-11-08, 10:42:20
Ouah amazing !
Bark of the birch is wonderful, and great details everywhere (I like the variation in the large views of grass) !
Do you have a displace map for the birch or is it only geometry ? What soft do you use to model (GrowFx, Speedtree... ?)
Will your catalog integrated in Forest Pro per example ?
Thanks and congratulations
Roland
Title: Re: polyget - final render tests
Post by: cecofuli on 2017-11-08, 11:56:25
I think the leaves need some color/hue variations
Title: Re: polyget - final render tests
Post by: polyget on 2017-11-09, 13:14:12
Thank you Roland !
The trees have displacement maps yes.
We use GrowFx.
Yes the plan is to have forest pack pro library for quick use of the trees.

Cecofuli
We agree that there could be some more color variations in the leaves.
We simply prefer that the overall color of the leaves are correct.
The material setup for the leaves is made with vertex color. A simple white to black mask that shifts the base diffuse to a bit lighther diffuse. If you want more color variation you simply have to color shift on the collorcorrect that allready is in the material.

Thanks again ! :)
Title: Re: polyget - final render tests
Post by: polyget on 2017-11-09, 23:23:59
Elderflower

Spin at your own pace here : https://proorvil.sirv.com/WIP/Elderflower_Test/Elderflower_Test.spin (https://proorvil.sirv.com/WIP/Elderflower_Test/Elderflower_Test.spin)

(https://proorvil.sirv.com/WIP/Elderflower_Test/Elderflower_Test.spin?image=72&gif.lossy=1&scale.width=500&scale.height=500)

Title: Re: polyget - final render tests
Post by: polyget on 2017-11-10, 19:31:11
Grass close up

(http://files.polyget.com/Grass-Close-up.jpg)
Title: Re: polyget - final render tests
Post by: polyget on 2017-11-11, 19:20:01
More testing.

First image where the sun is in front of the camera.

(http://files.polyget.com/Forest%20road%20-%20Sun%20in%20front.jpg)

Second image is where the sun is behind the camera.

(http://files.polyget.com/Forest%20road%20-%20Sun%20behind.jpg)

Title: Re: polyget - final render tests
Post by: bluebox on 2017-11-12, 11:45:54
Hi there. Looking forward to the release, however in my opinion:
- shaders look rather good, but greens on the leaves are way too artificial. Translucency is a tad too saturated and I believe that in real life albedo is less saturated and darker when sun is behind the camera.
- Personally I think you should spend more time on observing general shape and structure of the trees. When you mash them up in previews or in the animation it looks really good, but in your catalog general individual tree shapes are a bit off. For example 17 m free standing oak tree would look something more like this:

(https://media.istockphoto.com/photos/isolated-oak-tree-picture-id471203167)

Keep it up :)
Title: Re: polyget - final render tests
Post by: polyget on 2017-11-12, 13:41:30
Hello Bluebox.

we really appreciate your input. We have looked at these plants for a long time now, so we have properly started to become blind by looking at it too much.

Here is the same images with darker, less saturated diffuse. And less color in the translucency.

We would love to hear other peoples thoughts, what they would prefer. :)

(http://files.polyget.com/Forest-road-Sun-in-front-New-color.jpg)
(http://files.polyget.com/Forest-road-Sun-behind-New-color.jpg)

Best regards
polyget
Title: Re: polyget - final render tests
Post by: bluebox on 2017-11-12, 14:16:39
Imho looking much better now. Personally I'd shift the leafs albedo hue more towards yellowish. This still looks a tad too chemical :)
Just a question - how many individual leaf ID's there are per tree ? Asking because some leaf variations would be welcome.
Title: Re: polyget - final render tests
Post by: polyget on 2017-11-15, 00:16:25
Imho looking much better now. Personally I'd shift the leafs albedo hue more towards yellowish. This still looks a tad too chemical :)
Just a question - how many individual leaf ID's there are per tree ? Asking because some leaf variations would be welcome.

Bluebox, thanks for your inputs, we really appreciate it :-)

You were right about the variations, so we first of all re-did the leaf materials, as well as added additional textures for more variations up close, and added an instanced multimap for the overall color variations. There is a huge difference!

This preview is straight from the frame buffer and without displacement. You think we're on the right track? ;-)

(http://files.polyget.com/Forest-road-new.jpg)
Title: Re: polyget - final render tests
Post by: polyget on 2017-11-20, 23:52:08
Final material tweaks! Thanks to everyone who have watched or commented on the thread, it's much appreciated :-)

We are now finalizing the webshop, and will be up and running before Black Friday, where we will be launching with a great discount for early birds :-)

...Those who sign up to our newsletter will receive a bigger discount code, than the black friday shoppers, Just saying ;-) polyget - sign up (http://www.polyget.com)

(http://files.polyget.com/Forest-road-new2.jpg)
Title: Re: polyget - final render tests
Post by: 3dboomerang on 2020-09-26, 11:29:50
What happened?... The website is down and all pics have been taken down here?

Is Polyget closed?
Title: Re: polyget - final render tests
Post by: dfcorona on 2020-09-26, 21:07:50
I bought some of there stuff to test out. They never made anything new after there initial models, and that wasn't many. Don't count on them to release anything new.