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[Max] Resolved Feature Requests / Reflection enhancements
« on: 2012-10-18, 17:24:08 »
Some things I would like to see with the reflection in the corona material:
- Option to texture map reflection strength
- Option to disable fresnel for purely reflective materials
- Ability to have strengths over 1.0 and under 0.0
- Reflection exclusion lists
It would also be great to have a separate reflection/refraction-texture, that could be plugged into standard 3ds max materials, or materials from other render-engines.
And for even more flexibility, please consider a reflection/refraction material, that has no surface component - only sending rays away from it. Those are great to use with blend/mix/shellac materials to make complex multi-layered shaders such as car paint, skin etc.
- Option to texture map reflection strength
- Option to disable fresnel for purely reflective materials
- Ability to have strengths over 1.0 and under 0.0
- Reflection exclusion lists
It would also be great to have a separate reflection/refraction-texture, that could be plugged into standard 3ds max materials, or materials from other render-engines.
And for even more flexibility, please consider a reflection/refraction material, that has no surface component - only sending rays away from it. Those are great to use with blend/mix/shellac materials to make complex multi-layered shaders such as car paint, skin etc.