Pretty impressed so far. I think the gi solution is very natural and so easy to setup. Noisy, but if we throw some more power at it, I'm sure it'll clean up when distributed rendering comes along. But for now, even though this is very simple scene, it is easier to use than many other renders on such a scene and faster to get nicer results.
There is something odd going on with the daylight system too, I'm completely unable to get a nice clean, sharp shadow in such a scene like this with the coronaSun pointing indoors. I'll have a look more closely at some other settings but there is something strange going on.