Author Topic: mayaToCorona feature requests  (Read 11246 times)

2014-11-08, 19:09:35
Reply #15

haggi

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Great! Thanks a lot for the detailed list. The multipliers/levels are already implemented, I'll correct the color settings.

The question is: Is it necessary to implement light and volume materials or is it more useful to handle them via material presets? They are nothing else but corona surface shaders with some features automatically set what could be done with a preset as well.

2014-11-09, 23:14:25
Reply #16

Hamburger

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The question is: Is it necessary to implement light and volume materials or is it more useful to handle them via material presets?

It is a very good question! I think that since Corona for 3DS max has both of these as separate materials, so too perhaps Maya should since the self-illumination parameter is different to the light material.

Maybe @keymaster has an opinion?
Maya 2016
Windows 10

2014-11-10, 10:01:11
Reply #17

haggi

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I already talked to him and I'll implement seperate light and volume shaders so we have the same setup as in 3dsmax.