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Messages - haggi

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31
Chaos Corona for Maya - Bugs / Re: mayaToCorona 0.45 bugs
« on: 2015-11-08, 18:59:45 »
Thanks a lot for the feeback. I'll have a closer look at the problems.

Connecting a file to a corona attribute seems to work fine here. I suppose you simply click e.g. on the diffuse connect icon and select a file node from the appearing window?
Can you tell me what exactly you mean by "-corona in the material viewer is always at a bad ratio", do you have an screenshot from this problem?

32
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.45
« on: 2015-11-08, 18:48:58 »
I'm glad that it works so far. RoundedCorners will change because the current workflow is terrible. And we will have a few other updates soon.

33
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.45
« on: 2015-10-29, 20:26:46 »
Oh, did not yet found the time to test it on other systems, so I hope it works.

34
[Archive] Chaos Corona for Maya / mayaToCorona 0.45
« on: 2015-10-29, 20:26:13 »
Another one:

release 0.45
- fixed problem with clicking start ipr render before the old one was done
- added interactive shader updates
- added interactive object transforms

Here's a small video showing the updates:

35
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.44
« on: 2015-10-27, 10:20:45 »
I was able to reproduce the problem, but I did not find a reason for it. Thanks for the scene.

36
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.44
« on: 2015-10-26, 12:10:54 »
Any chance that I can get this scene or a reduced version which shows the same behaviour?

37
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.44
« on: 2015-10-26, 09:28:37 »
Which maya version do you use 2015 or 2016?

38
[Archive] Chaos Corona for Maya / mayaToCorona 0.44
« on: 2015-10-24, 15:10:13 »
Hi,
a small update.

- first ipr implementation for camera and lights
- displacement should work now

I recorded a small movie to show the IPR:

IPR works only with cameras and with lights at the moment. Other features will follow. I hope you do not have too much crashes. If so please tell me as exactly as possible when it appeared so that I can try to reproduce it.

39
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.43
« on: 2015-10-17, 17:04:24 »
Quote
Couldn't check new displacement features because of Maya crashing every time I tried to use displacement mapping.
I can approve that displacement mapping is buggy and does not work at the moment. I'm working on it.

40
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.43
« on: 2015-10-16, 20:02:49 »
I'll see if I find a way. Maybe we can use a set override like it can be done with normal shading. Then all objects in the set could receive the same round corners settings.

41
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.43
« on: 2015-10-16, 09:41:10 »
Haggi, there is a list with all the features for maya?
Because I don't know if i'm testing something ready to be tested..
No, there is unfortunatly currently no complete feature list. There something like a list of supported shading nodes if you have a look at the ressources directory. There is a file called ShaderDefinitions.txt. Here all supported shading nodes are listed.
For maya itself most features should be supported except:
- Volumes
- Hair
- Nurbssurfaces
- Particles itself - particle instancers should work

42
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.43
« on: 2015-10-16, 09:35:13 »
As show in the images attached, textured lighting in general seems to produce artifacts which are especially noticeable in bucket rendering mode.
Additionally the image gets distorted when used in an Area Light.

Couldn't check new displacement features because of Maya crashing every time I tried to use displacement mapping.
Oh, yes, I forgot to mention that the area light is a bit screwed up. I'll check displacement mapping, thanks for reporting.

43
[Archive] Chaos Corona for Maya / mayaToCorona 0.43
« on: 2015-10-15, 19:23:30 »
Hi,

In this release the photographic exposure bug is fixed.

- the file texture node and the area light node now has an attribute called "No OSL". If you turn on this switch, plain Corona textures are used, what means you cannot use any procedural texture only a file node with it's placement node is recognized.

To be clear:
If you turn on this switch, then if a file texture is directly connected to an attribute, this file node and it's placement node is used for texture mapping. But it is used without OSL and OIIO, only with Coronas own texture system. Please tell me how it works.

44
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.42
« on: 2015-10-15, 13:58:50 »
Ah, yes it happens if you do not already use tx files. A tx workflow is much more efficient.

45
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.42
« on: 2015-10-15, 09:36:31 »
Yes I think the crash is caused by  the presence of a file node in the hypershade.  I had a scene with a textured sphere opened for a long time.  As soon as I opened the hypershade it crashed again.

Thanks for testing, that's really strange. I try to reproduce the problem.

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