Chaos Corona Forum
General Category => Porting and API => [Archive] Chaos Corona for Maya => Topic started by: haggi on 2013-11-02, 17:46:30
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Just to show that the implementation is goin on. The very basic features are here:
- preview in renderview
- geometry export
- camera position
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Just to show that the implementation is goin on. The very basic features are here:
- preview in renderview
- geometry export
- camera position
Oh my.. that's awesome. Will you be able to also get corona scatter into maya? I really miss some decent scattering tools in maya.
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No idea yet. Let's see if I can implement XGen first.
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this very good news!!!
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Awesome, how exciting. Is your progress updated to your github repository?
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Edit: Ah, I guess I need access to the API to build the plugin?
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Edit: Ah, I guess I need access to the API to build the plugin?
Go ahead and ask keymaster. Since you already did quite good blender exporter, i am sure keymaster will share API with you ;)
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Edit: Ah, I guess I need access to the API to build the plugin?
yes. But blender licence is incompatible with the API licence, and the API is in C++, so...
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thks for the good news, really excited to learn that.
Hope it can be available soon.
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Edit: Ah, I guess I need access to the API to build the plugin?
yes. But blender licence is incompatible with the API licence, and the API is in C++, so...
But this thread is for the Corona to Maya plugin :) I was just asking out of curiosity, actually; I took a look at haggi's work and thought I'd try to build his plugin, but I realized I need access to the API to build it.
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Indeed, the github repository contains the latest version. For compilation you would need the api and some further instructions - it is not yet very well documented by me.
Unfortunatly we have a problem with textures. The way it works for 3dsmax and Cinema will not work in maya. So what we will have is:
- normal surface shaders
- environment lighting
- sun light
- instancing, particle instancing
- motion blur
But no or only very basic texturing at first. Sorry.
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Your doing a great job Haggi! Can't wait and thanks!
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Thanks.
Yesterday I implement the particle instancer correctly and as able to use a per instance shader emission color override. The emission depends on rgbPP. This way we can do quite cool stuff.
I'll post an image later this evening.
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Here is an example image. The small skulls are derived from a particle system with emission manipulated with an rgbPP particle attribute.
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When will we be able to see some builds of your work?? :D
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Hehe, looks grainy as hell... :D
Lot's of instanced hi-poly emitters... that is exactly what non explicitly sampled light is great for... not sure if you got build where that is already available :)
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That's awesome haggi!. Looking forward for more !
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I don't care much about render methods at the moment.
Now I start to implement all corona material features. Then I implement all the corona rendering globals. As soon as these two tasks are done, I will build a version wich can be tested. I think we will have a version a few days after XMas.
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Okay, now I was able to implement the native corona material with most of it's features. I the attached image you can see translucency, diffuse mapping, refraction mapping as well as reflection and blurry reflections/refractions. Next I'll implement the global settings.
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this is very exciting!, I can't wait to get my hands on a maya version. Me and some friends are working on a short film, im hoping we can use this instead of vray for the renders :D
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Go Haggi, Go!
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anticipated news !!! thk
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f******ck this looks awesome! I can't wait for the maya version of Corona! and if at some point it supports yeti, that would be AMAZING!!
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very nice to learn that, great !
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Another small progress. Particle instancer with motionblur. Lighting is done with a hdr environment map.
http://vimeo.com/82833344 (http://vimeo.com/82833344)
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Wow, job well done! :)
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Will take a look twice before taking another handful of popcorn.
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wow, what the "skull" !
It will be nice if there is a " making of " video. very Good job !
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Thanks, and here is a test of an animated displacement mapping:
http://vimeo.com/82913752 (http://vimeo.com/82913752)
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nice testing. Happy New Year !
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Hows it all progressing Haggi? No pressure mind-you. I know you have alot to wade through!
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Indeed. I modified the plugin in a way that the UI is not blocking any more during rendering. This took some time to implement, but I will do some tests and render a sequence to see if everything works so far and then I will complile a very first - buggy - alpha version and if keymaster agrees, I'll post it in the next two weeks.
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sure, lets release it together with A6
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Hi there.
Any news on this?
Cheers.
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Not yet.....
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Ok.
Thanks!
Cheers.