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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] Daily Builds
Behavior of Multi Shader changed
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Topic: Behavior of Multi Shader changed (Read 920 times)
2022-01-15, 18:07:18
stefan
Users
Posts: 3
Behavior of Multi Shader changed
It seems that the behavior of the Multi Shader changed in the build from January 10th: Apparently it now randomizes the Material Tag index?
There's a handy technique described in this thread which prevents seams from appearing on character skins, and this relies on the Multi Shader not randomizing the Material Tag indices:
https://forum.corona-renderer.com/index.php?topic=34048.msg188712
Whatever was in slot #1 of the Multi Shader would apply to the areas assigned via Material Tag #1 and so on.
With the build from January 10th this technique breaks and there doesn't appear to be any workaround... any chance we could (optionally?) get the old behavior back?
«
Last Edit: 2022-01-15, 18:28:17 by stefan
»
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2022-01-18, 10:13:00
Reply #1
mmarcotic
Former Corona Team Member
Active Users
Posts: 544
Jan - C4D QA
Re: Behavior of Multi Shader changed
Hello,
we will look into this, thanks for bringing this up!
Jan
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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] Daily Builds
Behavior of Multi Shader changed