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Messages - ler01

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[Max] Bug Reporting / Re: Frosted glass in mirror reflection
« on: 2017-01-03, 12:58:01 »
in fact - yes. Changing mirror glossiness to 1 resolved issues in both scenes.
Well doesn't really matter to me now because I already have final images for both scenes. It's more for developers and for other people to let them know how to resolve similar problems.
Anyway I would consider this as a bug. Because changing glossiness to 1 might be not an option in some other situations.

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[Max] Bug Reporting / Re: Frosted glass in mirror reflection
« on: 2017-01-02, 23:39:19 »
Hi guys. Thanks for attention) I have corona 1.5.2 I've created a new scene and merged there part of the scene including mirror and frosted glass door. Render settings were untouched and the result is the same - when caustics are off - glass door in the mirror rendered like it has refraction glossiness set to 1. When caustics turned on door in reflection has normal glossiness - just like original but has flake artifacts - the same as on pictures in my previous posts.
Setting diffuse level to 0 doesn't change the thing.
I'll attach the scene file.
Also on another similar scene I noticed another weired behaviour but also related to glass reflection in the mirror. This time glass doors had glosiness set to 1 but material had some absorbation. And while I had caustics turned off  - the glass doors looked weird in the mirror reflection and after turning caustics on the reflection became normal.
So generally what is really weird is why turning caustics on and off affects objects reflected in the mirror more than same objects seen directly

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[Max] Bug Reporting / Re: Frosted glass in mirror reflection
« on: 2017-01-01, 17:51:52 »
Update: I turned on caustics in glass material and for one view it was enough. But on another view the glass in reflection got another flake artifacts. And to get rid of them I had to switch from UHD cache to path tracing. Flakes gone but it took like forever to render even in region.

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[Max] Bug Reporting / Frosted glass in mirror reflection
« on: 2016-12-27, 13:33:11 »
It looks like a bug to me. But if I'm wrong and it's just because I'm doing something wrong please move this thread where it should be.
So the problem is on the attached image - in direct view frosted glass looks fine but in it's reflection in the mirror looks very weird. I'll attach mirror and frosted glass materials settings.
Thank you

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It doesn't give me an option to dismiss the warning. I tried chrome(including incognito mode) and edge browsers. Even tried from my phone - still can't get access. It might be related to provider could blocking suspicious address somehow i'm not sure...
PS Succeeded with switching to 3g from phone   

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Hi
Can't download - receiving safety errors. Can you please check the link of upload a mirror? Thank you

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@DeadClown ok. So maybe it would be more useful to make an option to convert all vrayedgetex to coronaroundedges. Because I think in vray varyedgestex is more often used in bump slot than in other, or it's just me)

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I think when vraedgestex map is in bump slot it should be converted as coronaRoundEdges

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