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Messages - Juraj

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61
Work in Progress/Tests / Re: Wip's n stuff ;)
« on: 2023-11-29, 14:59:03 »
Eyes are perfect. Oilier T-Zone would help with the skin though (even though for photoshoot a perfect skin like this would be desirable, for CGI, everything amplified helps).

62
Work in Progress/Tests / Re: Juraj's Renderings thread
« on: 2023-11-29, 10:49:11 »
This winter I must finally finish few short personal projects, watch some tutorials, and maybe learn something new in process.  The grind is getting to me a bit (tiny bit just), even though I barely grind compared to most people. But something is lacking, something I had decade ago. The Larose project was such a joy and I must find that in every work. In return recapture some confidence.

I'll start with this beautiful VIPP Shelter model that we modelled in-house (Kristina's work). It was sheltered (lol) on my harddrive for about two years I think.
It has so much detail, every screw outside.

Here is early WIP of VIPP :- )


63
Work in Progress/Tests / Re: Juraj's Renderings thread
« on: 2023-11-28, 14:31:46 »
Last chance for BF Sale today :- ) And big thanks to everyone who bought stuff over the weekend, after rather silent Friday it made up for it and it brings motivation!
https://www.instagram.com/lysfaere/

Also last time I am using this model, next set of images are using a sport car :- ). A Cabriolet even!





64
Gallery / Re: Larose Guyon Lights | Wabi Sabi Interior
« on: 2023-11-28, 14:09:40 »
Reserved for short tutorial. Yeah Veronika and Kristina spent lot more time modelling the lamps but bed is bed :- )



65
Gallery / Larose Guyon Lights | Wabi Sabi Interior
« on: 2023-11-28, 14:08:05 »
Hi everyone,

long time from last post :- ) I need to pick up the tempo.
Here is smaller project from before Summer, I think I've done it during June, it's set of beautiful Lights from Quebecois company Larose Guyon, a fantastic client of mine that gave me absolute freedom to do whatever. That's bit unnerving as you becomes your own worst critic, and as it's a commercial project, you still need to call it "done" at some point, just now you decide when that is.

I wanted to try something different. We do plenty of different in our tiny studio (from office chairs, to latest Penthouses by Zaha Hadid in Monaco), but it's usually bright and airy :- ). And I wanted to do slightly dirty, earthy and dark. Let a play of light (both natural and from the Lamps) become prominent. The room choice and basic layout was chosen by client and I've worked with that.

I gave it a bit of trendy Wabi Sabi vibe, sorry not sorry, you can't escape trends :- ). It was fun.

I reserve one more post below for short tutorial on the bed, I am very proud of that. It's scanned mesh from few years ago, but with additional scanned textures and scanned BRDF (ChaosScans), plenty of scattering of fibers, etc.. just so much stuff to add up to the final look.

More images ( this page will load very slowly, even after I saved smaller 3K/Jpeg9 quality here) here: https://www.behance.net/gallery/184579865/Larose-Guyon-Lights

Please follow new Instagram here: https://www.instagram.com/talcikdemovicova/ It will really mean a lot to me, and I am already preparing some very cool free models for Christmas (our beds!) to be posted there. So really, please click follow and let's engage, you know you can always count of asking me stuff and me answering. Cheers!












66
Gallery / Re: Ramon Zancanaro Tribute
« on: 2023-11-27, 16:59:14 »
I remember being in love with that bed. I miss the old-time legends like Ramon, Alfa Smyrna and many others. They were perfect inspiration for starting with 3D and they all shared so much knowledge.
Wonder what most of them do nowadays.

67
Work in Progress/Tests / Re: Juraj's Renderings thread
« on: 2023-11-23, 17:35:25 »
For all rendering I've done with them, I used only HC=1.5 + supplied LUT, technically even the HC is not needed, since when we began developing the pipeline, the ACES OT tonemapper didn't exist :- ).
Without the LUT, any tonemapper can be used, including ACES OT. The LUT is simply for those who want to bypass part of post-production/color grading.

Rendering cars in dome is both super simple (it's just one HDRi lol) and super complex (so many possible options on what to render, all in one pass? or composite with alpha channel mask?...).
Maybe why it's such a sub-genre not usually done by generalists.



68
Work in Progress/Tests / Re: Juraj's Renderings thread
« on: 2023-11-23, 12:44:56 »
Yes it was, it comes with matched cameras, Corona/Max scene. CoronaSelect Map to select from backplates and the backplate itself is mapped shadow-catcher to plane. Default workflow for quick consistent IR look is flat style, but can be quickly switched to composite style. I didn't make any tutorial yet... I will probably need to, in case someone tries to use both ACES tonemapper and the LUT, which would give like crazy over-done contrast :- ). The Corona scene stack hopefully doesn't reset for anyone.

In December we'll put new free set.

69
Work in Progress/Tests / Re: Juraj's Renderings thread
« on: 2023-11-22, 17:32:21 »
We have 30perc. discount for all on Lysfaere shop, just use the code on IG, or 40perc. if you share the IG post and send us link :- ) We'll give you new another code.

https://www.instagram.com/reel/Cz8emx-Md-S/





70
Work in Progress/Tests / Re: Juraj's Renderings thread
« on: 2023-11-21, 08:57:49 »
Great set of images, the contrast is quite effective. Did they provide the 3d models of all their products or did you have to recreate them as part of the work?

Everything was modelled by us from scratch. Plugin called 'Catenary Spline' was used for correct chain shape, Scatter for the broken glass but otherwise just basic poly modelling.

71
Yeah sluggish Max Editor (but also other Max UI) has been my bane for like forever. I've no idea what influences it either, but Corona Materials are more suspectable to it than for example MaxPhysicalMaterial which is instantaneous. And big PCs, Threadrippers esp. even further.

There are host of things that can (potentially only and often in specific circumstances) help:

- running High Performance or better, Ultimate Performance power plan.
- turning off almost every real-time protection, esp. Control Flow Guard. Or at minimum, making exception for 3dsMax.exe.
- yes it seems bizarre and I haven't done it in past either, but restarting 3dsMax and Windows itself from time to time.
- Turning sufficient amount of cores in Corona Setting off for IR. But I have tried turning off half the cores and the benefits are often less than ideal.
- This will cost performance even more, but I am running Threadrippers without SMT (Hyperthreading). From 128 Threads to 64 Threads is roughly 25perc. loss of multi-threaded rendering performance. But in my case, it does make almost every 3ds Max related performance better.

But yeah, outside of that, it's a mystery to me. As you say, ENDLESS waste of time.

I am not sure if the issue is getting worse, or just everything else is getting better and this sticks up like sore thumb.
Maybe we're just used to our smooth smart phones..

72
Hardware / Re: Hardware/RAID question.
« on: 2023-11-16, 23:39:19 »
You can technically dissolve Raid10 by removing 1 drive, or 1 drive from each groups (not two from one group though which would terminate all).
I highly suggest to avoid this route, there is reason why NAS/SAS devices usually don't allow downgrading to lower Raid type directly.

Do you also have any external backup? You should :- ) But even if you don't, get one, and transfer files to it. Then use that to rebuild future storage accomodation.
I would even advise forgetting RAID exists, or at least, RAID 0 :- ).


73
General CG Discussion / Re: 3D Gaussian Splatting
« on: 2023-11-16, 15:17:13 »
I am sure some smart people are already thinking how to de-light these to create "PBR" Point-Clouds/Nerfs/Splats :- ).

But even photogrammetry is useful in many way with baked light into it, just not as flexible.
And lighting already lit object while fully incorrect from accuracy point, can still be useful and is often used trick in VFX.

So I wouldn't discount something because it doesn't adhere to common workflow.

74
General CG Discussion / Re: 3D Gaussian Splatting
« on: 2023-11-16, 14:55:31 »
For me for example, I don't expect any modification much on the Splatted object, but I would like the regular geometry to take it into account (reflect the Splatted object, occluded light,...)
So yes, basically environment.

75
General CG Discussion / Re: 3D Gaussian Splatting
« on: 2023-11-16, 11:59:26 »
Hah that will be some time until I get to it :- )

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