Author Topic: Corona Material/Lights Converter (legacy)  (Read 1088355 times)

2014-03-19, 10:07:01
Reply #225

st.germain

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hi Deadclown,

thanks very much for this great tool!
where is the new Plugin now integrated?
Where i can find it?

or do i have to still drag and drop it?

thanks
jörg



2014-03-19, 10:14:15
Reply #226

racoonart

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Thanks guys :)

where is the new Plugin now integrated?
Where i can find it?

or do i have to still drag and drop it?

You can either load it from this page here and drag & drop it or use the one that is located in ...\Autodesk\3ds Max 2014\scripts\CoronaRenderer   . Currently both are the same files ;)
Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-19, 10:27:58
Reply #227

st.germain

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Thanks guys :)

where is the new Plugin now integrated?
Where i can find it?

or do i have to still drag and drop it?

You can either load it from this page here and drag & drop it or use the one that is located in ...\Autodesk\3ds Max 2014\scripts\CoronaRenderer   . Currently both are the same files ;)


Hi,
thanks! is it also possible to integrate the plugin? i mean as a button?

2014-03-19, 11:09:23
Reply #228

racoonart

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Yes, remove the "--" from the first 2 lines and drag and drop it again. It's then installed as macroscript and you can use it as a button or menu entry or something.
Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-19, 12:23:52
Reply #229

st.germain

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Yes, remove the "--" from the first 2 lines and drag and drop it again. It's then installed as macroscript and you can use it as a button or menu entry or something.


thx!!

2014-03-19, 16:30:32
Reply #230

ronaldjung

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Excellent update!

Thank you DeadClown.

2014-03-21, 16:40:44
Reply #231

jjaz82

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i have found a problem with normal map conversion.

2014-03-21, 16:46:32
Reply #232

romullus

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You must reload your normal map bitmaps with 2.2 gamma, in order Corona to render correctly.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-03-21, 17:55:42
Reply #233

racoonart

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i have found a problem with normal map conversion.
So, what is the problem?
Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-21, 20:27:59
Reply #234

borisquezadaa

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Can you add a material lister to it?... it could improve the material conversion times a lot just mass editing materials on the fly.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-03-21, 21:19:29
Reply #235

racoonart

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Can you add a material lister to it?... it could improve the material conversion times a lot just mass editing materials on the fly.
I'm not sure what exactly it is you want to have but I guess something like that? http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb
Code: [Select]
v2.7.04. Added support for Corona Renderer Materials
Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-21, 22:02:26
Reply #236

borisquezadaa

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Something like that... but that is like killing a fly with a canon...

I was thinking something a little more like this layout.

http://www.scriptspot.com/3ds-max/scripts/material-lister
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-03-21, 22:14:48
Reply #237

racoonart

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Something like that... but that is like killing a fly with a canon...
Works quite well if you're targeting in more or less the right direction ;)

I see what you want to have but since maxscript does not support dynamic creation of ui elements it's a real pain in the ass. There's a method to do it but I always hated it. You can have a look at the code of this: http://thinkhypothetical.com/blog/maxwell-light-lister/ to see what a huge effort is needed to make such a thing - and I don't really see how this whole thing is really useful. I don't batch-edit materials very often. And If i do I can't do it with such a "simple" script.
Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-22, 00:00:15
Reply #238

jjaz82

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i have found a problem with normal map conversion.
So, what is the problem?

the problem is a conversion.. the script not convert max normal map to corona normal map..
but i haven't tried romulus solution

2014-03-22, 00:16:52
Reply #239

racoonart

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It's working fine here, you have to be a bit more specific of what exactly does not work. Do you mean the "normal bump" map or something else?
Any sufficiently advanced bug is indistinguishable from a feature.