Yes. It was the same with cryengine - even in 2007. So 8 or 9 years ago !!! . An editor quite similar with 3ds max, inspired from it as an interface, so very easy for a 3ds max user to move into. But in 2007 had soft shadows, ambient occlusion (SSAO), POM (a form of optical displacement), depth of field with circle bokeh, or any shapes (with some tweaks), lots of post process effects - adjustable, a pretty realistic daylight lighting simulation, thin leaf vegetation sss like material. Vegetation dynamics, meaning vegetation would react to being touched, to wind, explosions and so on.
An easy to use track view editor. A node based editor similar with the new Max Creation Graph - used to do animations and logic based reaction.
A very basic mesh editor. A fun voxel sculpting tool.
A better looking wind animation of plants and leafs than the professional software used for nature at that time - e-on Vue.
And much more.
All these visible in real time in the viewport. Even motion blur. And all these in 2007 / 2008.
And it was so fast and smooth, every time I would switch to 3ds max (in 2007 through 2010 and later) I was so puzzled.
Imagine how it would be to have all that in 3ds max at that time. 3ds max doesn't have those not even now in the viewport. And probably not any time soon.