Author Topic: Moving water surface of a pool  (Read 594 times)

2025-03-05, 10:02:24

xxxsalvo

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Hi Corona users!
I have a question for you. I'am starting to say that I'am a Cinema 4D user so all the solutions should be related to this software.
With the latest updates Corona is able to create wonderful caustics results but I would to level up these.
I often realize images with pools and watching reference images I see this amazing moving water effect. Do you have some advices to make it? Usually I use a deformer applied to a plane to moving the water and create the caustics but the result is homogenous. In this case I think that I have 2 ways to obtain the result:
1. Work on a texture;
2. Recreate the moving water with a fluid simulation software (I hope no..).

Some advices??
Thanks in advance to all that will have the time to read and answer.

SL

« Last Edit: 2025-03-05, 10:07:50 by xxxsalvo »

2025-03-07, 10:25:42
Reply #1

celmar

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hello! it seems to me that the surface of the water has concentric folds in volume... a displacement map would be what I'd try, with, if animation is necessary, a variation in the height of the displacement... on the other hand, if you want an animated movement from the bather, and widening, it's probably real flow that could do it...

2025-03-07, 10:36:40
Reply #2

xxxsalvo

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Hi celmar :)
I don't need animation only still frames. Any ideas how I can generate this kind of displacement map?

2025-03-07, 14:21:24
Reply #3

maru

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Random idea: maybe you could run some sort of simple non-fluid simulation (for example cloth?), render zdepth for it, and use it as displacement?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2025-03-07, 15:10:04
Reply #4

xxxsalvo

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Could be an idea! I will try when i can :) Thanks!

2025-03-07, 19:16:10
Reply #5

BigAl3D

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I searched this phrase "pool ripples displacement map" and saw a bunch of what you're looking for from various stock image sites. If nothing else, it will give you a visual to what you need to make if you go that route. Also normal maps too.

One mistake I see people make though, it showing a pool with no people in it, but has lots of ripples. Maybe it its very windy you might get some, but usually pools are glassy smooth without swimmers.