hello! i have a curious problem: a scene, with a central character, surrounded by objects... 4 animations per morph, and hair... the graphics card, usually without problems, is tetanized by this scene, and even the “hardware” rendering, usually almost instantaneous to test an anim, takes more than a minute per frame... I tried making the head invisible (so morphing), then the head and body (invisible, eh, not deleted), then the decor elements, and it's the same.... the graphics board refresh is catastrophic, and hardware rendering very slow. corona rendering is about 6 mn per frame, without denoise, at 1280x720... in the rendering engine's workings, if elements are invisible but present, do they still “weigh”? how do you know what's “blocking”?
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