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Messages - maru

Pages: [1] 2 3 ... 891
1
[Max] I need help! / Re: Clean blue normal sky
« on: Yesterday at 17:56:58 »
Place your sun very high up in the sky, or even at the zenith.

2
[Max] Bug Reporting / Re: Corona 12H1 Scaling issue
« on: 2025-03-17, 15:08:01 »
IF it's not related to Corona (I am not sure yet), then it's fixed in Max 2025. In any case, I have logged it as (Report ID=CMAX-1534).

3
[Max] I need help! / Re: Material Glossiness Problem
« on: 2025-03-17, 15:06:06 »
...or place a temporary Corona Light over the table top so that you can see its reflection. Once you are happy with your material setup, remove that temporary light.

4
Hardware / Re: 9950x3d in a "silent" build? Case choices
« on: 2025-03-17, 15:04:13 »
I don't want to ruin your plans, but here is a thread where multiple 9950X users reported performance issues with this CPU. Perhaps it would be better to consider a different model, or wait until this is fixed by Microsoft.

5
[Max] I need help! / Re: Interactive rendering slows down.
« on: 2025-03-17, 10:15:23 »
Thank you for checking!

6
[Max] Bug Reporting / Re: Corona 12H1 Scaling issue
« on: 2025-03-17, 09:53:32 »
Update: reproduced, but only in 3ds Max 2024, not 2025
I couldn't reproduce it with a similar setup but we will look into it some more. I was having similar issues during the pre-release stage but those ones were fixed.
Regarding VFB1/2 switch - you need to restart the session for it to work, e.g. reset scene.

7
[Max] I need help! / Re: Interactive rendering slows down.
« on: 2025-03-17, 09:16:23 »
Another wild guess, but hopefully worth trying:
Navigate to Windows Security > App & Browser Control > Exploit Protection and disable "Control Flow Guard"
You can also try disabling all the other settings which are listed there.
Afterwards, please restart your computer and check if the performance is any better. If not, then please turn all those options back on.
Thank you in advance for testing this.

8
[Max] I need help! / Re: Color accuracy
« on: 2025-03-14, 11:52:06 »
start with some theory: Pointer's gamut - real surface colours, measured.
https://tftcentral.co.uk/articles/pointers_gamut

Corona can process only the ones in the triangle (attached):

Could you please explain what exactly you mean here, and where you got that information from? Corona can, and does, "process" in wider gamut. In newest versions it's ACEScg (when using the 3ds Max OCIO mode). In older versions and when using the gamma 2.2 workflow, it used to be Adobe Wide RGB (for many, many, years). You can find the setting for this in "development/experimental stuff".
Max - https://support.chaos.com/hc/en-us/articles/4528523195537
C4D - https://support.chaos.com/hc/en-us/articles/4528469959953

9
[Max] I need help! / Re: Displace Problem
« on: 2025-03-13, 17:31:46 »
The object where it's not working most likely doesn't have proper UVW mapping. You can try applying a UVW Map modifier to it and applying one of the basic modes like planar.
You may also need to enable the "use real world scale" option there (if the texture has it enabled).

10
[Max] I need help! / Re: Megascans material and displacement
« on: 2025-03-13, 09:48:00 »
It seems that 8-bit textures are loaded by Corona Bitmap with a wrong RGB primaries mode. We are investigating.
Meanwhile, here are scripts which should fix that (one for the selected CoronaBitmaps and one for all CoronaBitmaps in scene).

The alternative is switching to the gamma color management mode like Romullus.

11
This is reported as support ticket #356469

12
[Max] I need help! / Re: IOR
« on: 2025-03-13, 09:23:41 »
If you would like the IOR to be 1.5 then use a white Corona Color map and set the multiplier to 1.5, yes.

13
[Max] I need help! / Re: IOR
« on: 2025-03-12, 17:18:45 »
If you want to drive IOR by a texture/color, then pure 255 white with a multiplier of 1.3 will be interpreted as IOR 1.3.
If you use values lower than 1, then the value is interpreted as 1/value. So for example a value of 0.5 will result in 1/0.5=2.
Ergo, a value of 2 will give you the same result as a value of 0.5.

14
Try enabling the "use real world scale" option in the settings of the objects which are not rendering correctly. Alternatively, apply a UVW Map modifier to them and make sure "user real world size" is enabled there.

15
[Max] Bug Reporting / Re: CHAOS COSMOS WON'T OPEN ANYMORE
« on: 2025-03-12, 10:03:00 »
Hi, no need for duplicate threads. Have you already submitted a support ticket at https://support.chaos.com/hc/en-us/requests/new ?

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