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Messages - muoto

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61
Question : while IR is super fast (once all the geometry is loaded), and rotation the viewport is very responsive, when you want to change the camera (while IR is running), the update of the IR is super slow.... Normal?

I cannot confirm anything of this. FPP v7.x + Corona v7.x is one of the best combos ever released. Even changing camera settings with activated autokey works without FPP rebuilds now. And IR does not restart anymore just because you keyed/changed the camera EV value.

There is just only one thing missing to make it perfect: when panning or zooming the view, all works smoothly. But if any rotation is involved, FPP starts to rebuild the scatter items again. According to Itoo it's a Corona issue and as a consequence, my expectations are high to get that last issue fixed for Corona v7.

I made all tests with Max 2021 (and 2020/2016 partially), so it may be again some Max issue? If you have the option to test with a different Max version, please do (and report back), thanks!


Good Luck

I tried the same scene (with FP and RC elements) in max2021, Rc4, and when changing the camera frame, i have around 30secs of parsing and 30 secs of geometry loading, before actually starting the render. (btw, dual cpu Intel(R) Xeon(R) Gold 6136 CPU @ 3.00GHz  with 64gb ram)

62
Question : while IR is super fast (once all the geometry is loaded), and rotation the viewport is very responsive, when you want to change the camera (while IR is running), the update of the IR is super slow.... Normal?

What is your version of 3ds max and Corona?

Rc4 and max2022 latest update

63
Question : while IR is super fast (once all the geometry is loaded), and rotation the viewport is very responsive, when you want to change the camera (while IR is running), the update of the IR is super slow.... Normal?

64
Could it be that using intel denoiser on large size images (3500x5500 more or less) crashes 3dsmax (had 3-4 crashes on rc3 today) after a DR rendering ?
Hi,

These should be fixed in RC4, released today. Please try and let me know if you still have issues.

Thanks,

Rowan

Ok seems so work now, i will let you know if there are any other crashes

65
Could it be that using intel denoiser on large size images (3500x5500 more or less) crashes 3dsmax (had 3-4 crashes on rc3 today) after a DR rendering ?

66
Is it normal that with FP and RC, the loading times of the geometry take such a long time ? (seemed faster in vray) (No animated objects or proxys)

and actually what is quiete slow as well is when you have an animated camera (but static objects), and you try to go from one frame to the other

67
yes

why ? How do you set up a material that is quite very reflective (but non glossy), and still not mirror ?

usually, i would have set the IOR to a higher value, but maybe i'm wrong ?

68
in RC3, is it normal that the max IOR value of a physical material is 3 ? (minimum is 1)

69
i tried the Stop from the Vfb, and then the Cancel from the max window

when i was on frame 1 and hit the stop from the vfb, it stopped, but went on rendering frame 2, etc etc

70
When starting a rendering with an animated camera that moves on each frame, if i want to cancel the rendering for instance on frame 2, the rendering still goes on with the other frames (tried to cancel de rendering in the vfb, and then also in the max-render window)

Any hints ?

71
Using RC1, i got some strange buckets when rendering with DR (not on all images)

What UHD Cache settings are you using? Are all of the computers using the same UHD Cache file?
Is it Corona DR only, Backburner, Deadline, or is some other app involved?
Thanks in advance for your answers!

All default settings if i remember, no saved Cache file (maybe UHD quality set to 0.1?), only DR, no BB or other. 6 Render slaves used, all on max2022, RC1 (i'm not an corona expert, used vray for 20 years orso...)

72
Using RC1, i got some strange buckets when rendering with DR (not on all images)

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