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[Max] I need help! / Using a corona light material as a self-illumination map for another material
« on: 2019-11-26, 21:55:06 »
Hey guys,
Sorry for the confusing title, i'll try explain my situation.
I'm playing around with some models from Warframe, working on learning how to rig and skin a bit better in Max. The models come with a bunch of textures, one of which is a map for small lights on the models.
So far, i've been working with these by creating a clone of the model, giving it a slight push modifier, and then applying a Coronalightmtl map to the pushed model, using the supplied map as the opacity;
What I want to know is if there is a way to get both these lights and the diffuse maps, normal maps, etc, on the same texture, so that only 1 model is needed. I've tried playing around with a Coronamix material to achieve this effect, but I don't really know what I'm doing with it.
Asking because when it comes to rigging a character, I'll need to have two characters rigged on the same skeleton using the system i'm using now, and that seems a little clunky.
Cheers!
Sorry for the confusing title, i'll try explain my situation.
I'm playing around with some models from Warframe, working on learning how to rig and skin a bit better in Max. The models come with a bunch of textures, one of which is a map for small lights on the models.
So far, i've been working with these by creating a clone of the model, giving it a slight push modifier, and then applying a Coronalightmtl map to the pushed model, using the supplied map as the opacity;
What I want to know is if there is a way to get both these lights and the diffuse maps, normal maps, etc, on the same texture, so that only 1 model is needed. I've tried playing around with a Coronamix material to achieve this effect, but I don't really know what I'm doing with it.
Asking because when it comes to rigging a character, I'll need to have two characters rigged on the same skeleton using the system i'm using now, and that seems a little clunky.
Cheers!