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Messages - Neil Cross

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1
Gallery / Tree Growth Animation
« on: 2024-03-18, 11:33:19 »
A quick animation rendered in 3ds Max using Corona Render. Tree simulation setup using SpeedTree. Landscape setup using QuadSpinner Gaea and Scattered with Corona Scatter.

2
Gallery / F-14 Tomcat Short Film Part 1
« on: 2024-02-01, 01:32:45 »
Hey guys

I'm thrilled to share a sneak peek into the 1st part of my upcoming short film (Draft), inspired by the Topgun.

Catch a glimpse of part 1, introducing the F-14 Tomcat. The 2nd part is currently in the works, promising even more excitement, suspense, and action moments.

I would love to hear your thoughts, feedback, and any suggestions you might have! Feel free to drop a comment or DM me

Software: Autodesk 3dsmax, Chaos Corona, Phoenix, Adobe Premier
All rendered on 1 machine with the power of AI denoise 😈

3
Gallery / American Muscle
« on: 2024-01-10, 20:55:12 »
Hey Corona Render Community,

I hope this post finds you all in great health and high spirits. I'd like to share a sneak peek of my latest works featuring a black American muscle vehicle. I've poured a lot of passion and effort into this project and looking forward to your thoughts.

The centerpiece of this project is a sleek, powerful black American muscle vehicle that I've meticulously rendered using Corona. I aimed to capture not just the raw power of the machine but also the timeless elegance that defines American muscle cars.

I've worked on creating a simple environment that complements the vehicle, enhancing the overall visual impact of the images.

Cheers
Neil

4
Quote
This is just a wrong thing to do. You should never do this.
Yes but explain that to the thousands of modelers uploading models to the web. Im just trying to find a quick fix to models set up incorrectly.

5
[Max] Daily Builds / Re: New Corona Lister Feedback
« on: 2023-10-06, 15:17:03 »
No cause the light will still show if you have visibility enabled. Turning it off should disable everything highlighted in red

6
[Max] Daily Builds / Re: New Corona Lister Feedback
« on: 2023-10-06, 14:47:24 »
Small request. Would it be possible to get an on/off toggle under Corona Light Mtls? The only way to turn the lights off is to set the intensity to 0. Its easy to forget the intensity value if you working with multiple light materials.

7
Hey Maru, yes during interactive. denoise drops when you store current vfb that has denoise applied.

8
Thanks Maru, I thought it was a feature that needed to be added rather than it being an actual bug.

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[Max] Bug Reporting / Denoising not working with VFB history
« on: 2023-08-09, 13:26:14 »
I havent tested C11 so this is probably more c10 related,
Fast preview denoise during render and store current vfb history dont work together. Currenty VFB is storing history without denoise.

10
A common error that pops up is Falloff map in Fresnel model is not supported in Base IOR slot.
Is there anyway we can get a button like Fix CoronaNormal "Incorrect gamma" warnings.
Im not sure of the best solution but this would be a huge time saver!

11
[Max] General Discussion / Re: Coming back to Corona
« on: 2023-08-03, 17:12:28 »
Check the roadmap. You will be able to see what features have been added in each release.
https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max

12
Gallery / Re: Basement Office Lightmix Animation
« on: 2023-03-03, 15:44:21 »
Haha thanks Tom. I was hoping someone would catch the hint.

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Gallery / Basement Office Lightmix Animation
« on: 2023-03-03, 01:35:17 »
Something different for Friday 🙃 Here's a quick animated light test using lightmix comped and keyframed in After Effects with added sound effects. Software: Coronaaaaaa


14
Gallery / Land Rover Forest
« on: 2022-11-04, 20:01:45 »
Hi everyone!

Here's another personal project I have been working on. You would expect a car in this environment to look dirty but I wanted to treat a fancy car like this with respect. Managing my time with my little twins has made this project even more challenging so I'm happy to finally share this with you all.

These images are fully computer-generated

3ds Max - Corona Render - SpeedTree - Megascans - Photoshop

https://lnkd.in/e3EW99Fd

Cheers
Neil

15
[Max] Daily Builds / Re: Tonemapping playground!
« on: 2022-04-08, 01:14:58 »
Ignore my previous post! I see that shader is controlling your light lol!

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