Let's say we render a 4x4 pixel image for a camera with 90° vertical and horizontal FOV and disable antialiasing using
bool shading.enableAa = false
Are the sample locations for the 16 rays generated guaranteed to be in the pixel centers and do the outer borders of the outer pixels align exactly with the camera frustum?
if the sample locations are jittered or offset instead, how can I get the exact sample location for each pixel?