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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
GPU New Caustics Solver / Keyshot 10.2
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Topic: GPU New Caustics Solver / Keyshot 10.2 (Read 4968 times)
2021-06-07, 18:48:58
shoebu23
Active Users
Posts: 24
GPU New Caustics Solver / Keyshot 10.2
Devs,
First, thanks for adding caustics a bit back-- amazing. I know there is a lot of noise right now on the daily builds about slow development... but I wanted to get your take on this to raise the bar...
https://blog.keyshot.com/rendering-keyshot-caustics-gpu
I've never been a huge fan of Keyshot workflow (for product visualization), but I just checked out the newest release and am absolutely blown away by the new caustics solver. Is there something you guys can learn from this in future iterations? I'm very tempted to give Keyshot a try for certain projects based on this alone.
Cheers!
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2022-01-14, 21:30:01
Reply #1
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: GPU New Caustics Solver / Keyshot 10.2
not really a feature request - we cannot implement proprietary technology from competitors
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
GPU New Caustics Solver / Keyshot 10.2