Author Topic: Corona Material Library - Appreciation & discussion thread  (Read 43565 times)

2020-01-24, 17:58:48
Reply #105

Tanakov

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I know this is not a priority, but when can we expect any kind of updates of Material Library soon?
Are there ever going to be an option to add assets? Is there any change It could be more responsive and not "lag" as much?

Since it was created in 2017, we never had any kind of update of the library plugin only a few assets were added.

If all goes well, a content update will be released soon. We cannot promise anything, though.
Adding custom assets, better performance, and some other user-reported feedback - we are aware of those things, and we have them in our internal panning tools. All of that will be addressed.

Would be lovely, Im no expert so Im probably wrong, but I have this feeling that corona now has all of those extra features but none of them seems to be fully complete.
Some of the elements feel like demo's or early implementation then it takes years for any meaningful update and some of the features got even slower like LightMix, used to be so fast now it clicks 1s, click 1s type of work.
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2020-01-24, 21:32:06
Reply #106

davemahi

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I must be weird or something but I hate the fact the materials are in real world units hahah

2020-01-24, 22:07:45
Reply #107

scionik

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Yeah, dud. you're weird
real world units - is the best way for archviz

2020-01-26, 14:43:15
Reply #108

Tanakov

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Yeah, dud. you're weird
real world units - is the best way for archviz

It's all good but from what I know larger portion of the industry does not use it.
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2020-01-27, 08:56:09
Reply #109

scionik

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Yeah, dud. you're weird
real world units - is the best way for archviz

It's all good but from what I know larger portion of the industry does not use it.

But I know opposite opinion :)

2020-01-27, 17:26:59
Reply #110

maru

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I must be weird or something but I hate the fact the materials are in real world units hahah

What we are planning is either having two versions of each material (re-created automatically), or some sort of automated switch from one method to another.
Even before that, we would like to add a visual hint (like an icon) whether a material is using RWS or triplanar mapping.


some of the features got even slower like LightMix, used to be so fast now it clicks 1s, click 1s type of work.
Can you explain what exactly is going on? I am not aware of any reports of LightMix being slower than before. :(
Marcin Miodek | chaos-corona.com
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2020-01-27, 17:58:58
Reply #111

scionik

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I must be weird or something but I hate the fact the materials are in real world units hahah

What we are planning is either having two versions of each material (re-created automatically), or some sort of automated switch from one method to another.
Even before that, we would like to add a visual hint (like an icon) whether a material is using RWS or triplanar mapping.

[/quote]

That's awesome decision

2020-01-28, 23:48:44
Reply #112

Tanakov

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I must be weird or something but I hate the fact the materials are in real world units hahah

What we are planning is either having two versions of each material (re-created automatically), or some sort of automated switch from one method to another.
Even before that, we would like to add a visual hint (like an icon) whether a material is using RWS or triplanar mapping.


some of the features got even slower like LightMix, used to be so fast now it clicks 1s, click 1s type of work.
Can you explain what exactly is going on? I am not aware of any reports of LightMix being slower than before. :(

I did make a report with video, that my LightMix froze at the same time I spoke to you about it via social media.
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2020-08-12, 09:36:27
Reply #113

Tanakov

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Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Anynews?
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2020-08-12, 11:51:33
Reply #114

rowmanns

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Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Anynews?
Hi,

We have a material library update in the pipeline with a some new materials.

Is there something specific you wanted some news on?

Cheers,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2020-08-16, 21:25:56
Reply #115

cjwidd

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[Should we go ahead and report feature requests for the Material Library here, or in the dedicated thread?]

IIRC, the Material Library is scheduled for some minor updates (v6) including a global toggle for Real-World Scale, but the library would also benefit from some curation. You can see the Fabric collection is really impressive - many DIFFERENT materials with optimized graphs, etc.

However, the Plastic and Metal collections need a significant overhaul. I don't think there is much value in having +30 metals / plastic materials that are all the same - with the exception of the albedo / reflection color and glossiness level; these parameters are easy enough for users to adjust on their own. On the other hand, it would be extremely valuable to have a wider VARIETY of metals and plastics:

Powder coat, carbon fiber, brushed, hairline, patinated, spin brushed, parkerized, sandblasted, hammered, PVC, thermoplastic, compressed rubber, terrazzo, linoleum, kevlar twill, polysterene, fine grain, microbead grain (MOLD-TECH), etc.
« Last Edit: 2020-08-16, 21:33:07 by cjwidd »

2020-08-17, 10:57:43
Reply #116

Ryuu

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No global toggle for real world scale has been planned for v6. I guess this may have been mentioned as "something we'd like to do in the future" along with some other updates which were planned for v6, leading to some confusion.

There is another update for the material coming before the final v6 release, containing new ceramic tiles & concrete materials. This update will be released with the next RC.

Thanks for the feedback. I'll forward it to our material library guys.

2020-08-17, 12:40:42
Reply #117

cjwidd

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Thanks @Ryuu, much appreciated - my apologies any confusion regarding the RWS toggle.

2020-08-20, 22:13:20
Reply #118

cjwidd

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New concrete and ceramic tiles look great!

2020-08-21, 12:12:23
Reply #119

scionik

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Could you please update the standalone MatterialLibrary file, please.