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Messages - Ryuu

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61
  • Added new adaptive environment light sampler based on the one in V-Ray
    • Noise clears up to 2x faster in interior scenes in general; up to 9x faster in certain extreme cases.
    • The new solver is now used as default for all new and old scenes.
    • This solver should remove the need for portals in most scenes.
  • Fixed the updated material library not working with 3ds Max 2016 and older. Note that this fix is applied retroactively and the previous daily build installer will download this fixed version as well.
    • If you are using the offline libarary file you will need to download the new one here

62
  • Fixed density map in Corona Scatter that could be evaluated slightly differently in each run.
  • First material library update (second will follow before v6 release):
    • Added 15 new Flooring materials
    • Added 19 new Carpet materials
    • If you are using the offline libarary file you will need to download the new one here

63
  • Added a way to tell 3ds Max which Corona version to load on startup when multiple Corona versions are installed at the same time (requires manual installation)
  • Fixed Corona toolbar not being correctly reset after its deletion in 3ds Max 2018 and newer.
  • Fixed wxWidgets asserts being raised when using DR.

64

65
  • Changes
    • Introduced a new way to activate corona - you can set your email & password or a path to the licensing server to environment variable CORONA_ACTIVATION:
      • For email and password, use format “email:password”
      • For licensing server address, use format “LS:address”
    • Material dispersion Abbe number minimum value changed from 10 to 1.
    • Added render stamp token %ptg which is replaced with the scene geometry preprocessing time (in milliseconds).
    • Removed perfect backwards compatibility of very old CoronaMtl. 5+years old Corona materials (Corona 1.2 or older) might now render slightly differently.
    • Temporarily removed Corona Standalone from the installer. We're currently doing a full rewrite of the Standalone code and it will be much faster if we don't need to maintain full backwards compatibility in every step during the development. The new version of standalone will be ready for v6 release.
  • Bugfixes
    • Fixed vector displacement not working correctly when no specific UV channel was specified
    • Fixed crash when creating Corona Scatter in 3ds Max 2016 (and possibly earlier) while Corona license is not active.
    • FallOff map in distance blend mode in 3ds Max now renders in Corona the same way as in scanline renderer
    • Fixed issue where light mix/postprocessing settings in VFB where not accepting values if mouse was outside of the VFB window
    • Fix of crash of layered material with empty rayswitcher
    • Fix of reparsing suns everytime during IR - should be done now only when some sun is changed

66
  • File open dialog changed from 3ds Max dialog to Corona's one in all 4 usages - CProxy, CoronaLight ies file, CoronaCam lut file, and ColorCorrectTex lut file. The open dialogs now remember the current file path and open from there.
  • Added support for RailClone 4 segment materials
  • When opening older (pre-v5 scenes), when there is no displacement used, Corona automatically switches to 2.5D displacement. We still ask for permission when there is any displacement used, so that scene appearance does not change without user input
  • Optimizations
    • CoronaBitmap - Optimized memory storage of textures whose dimensions are not a power of 2. 20-30% total memory reduction in few real world scenes we tested.
    • CoronaBitmap - Up to 66% memory reduction when using RGB textures that hold only gray colors
    • Improved performance of Density map slot in Corona Scatter (e.g. speeds up common setup with Corona Distance map plugged into it).
  • Bugfixes
    • Fixed the “update to 2.5D displacement” popup lowering screen size of an instanced displacement modifier multiple times
    • Fixed scatter not updating viewport when scale map mode is changed
    • Fixed LightMtl using wrong UV coordinates in some specific cases
    • Fixed blurring of caustics at the edge of the screen
    • Fixed crash when scene is reset while docked IR is running.
    • Fixed crash when caustics are used with native 3ds Max regions
    • Fixed randomized assigning of materials in RailClone
    • Fixed Corona Scatter not to recompute on changes in material of original model objects (could cause freezes in some rare cases)

67
Release Candidate 4
  • Added warning informing that LightMtl applied to a 2.5D displaced object does not work correctly.
  • Fixed Corona Scatter not to ignore manual updates when automatic updates are disabled.
  • Fixed result being automatically saved to render history when the render is cancelled
  • Corona improved color picker now updates the color as soon as you start modifying the hexadecimal color representation.
  • Fixed random crashes when (de)selecting Corona objects, maps and materials
  • Fixed different results of Corona Scatter in some scenes compared to Corona v4.

68
[Max] Feature Requests / Re: Texture Node Like Fstorm
« on: 2019-10-30, 14:24:33 »
Hi, is this something similar to what we're already doing in the color correct map, where you can reuse settings from another map? Unfortunately I can't see anything in the screenshots, can you reupload them in a bigger resolution?

69
FYI, we've just released a small(ish) material library update along with v5 RC3. Few more updates will be coming in v6, with much more planned further down the road. Don't worry about this being a dead project, it's quite the opposite :)

70
Release Candidate 3
  • Fixed .scn and .cxr file extension associations stopped working when the installation path to Corona Standalone or Corona Image Editor was changed from previous installation.
  • Fixed rare crash when rendering an isolated object
  • Fixed rare crash in the 2.5D displacement
  • Fixed IR freezing when using ProBoolean
  • Fixed artifacts when using dark environment map
  • Material library update
    • Fixed tiling size of normal maps in Oak Honey Floor and Oak Northland Floor materials
    • Added 17 new Basic Hair materials
    • Added 10 new Skin materials
    • Fixed inconsistent tiling size - Stone / Cobblestone Herringbone

71
We're already working on this. However since this requires some larger changes in our code, it won't make it into v5. Should be available in one of the first v6 daily builds.

72
Release Candidate 2
  • Fixed LayeredMtl layers affecting displacement
  • Fixed crash when old displacement with water level is applied on an object with unusual geometry
  • When LightMix is recreated using the LightMix setup dialog, the LightMix configuration (colors and enables) will be reset to defaults
  • Fixed crash when opening some scenes using CoronaCamera auto tilt
  • Fixed using saturation -1 not resulting in completely grayscale image
  • Fixed crash when rendering volume light in atmosphere effects
  • Fixed autosave saving material editor renders
  • Fixed appearance of unwanted hard edges when rendering overlapping scattering media
  • Updated Visual Studio redistributables in installer
  • Fixed pan & zoom rendering wrong offset when zooming in

73
[Max] Bug Reporting / Re: VFB lags
« on: 2019-10-22, 10:16:24 »
Hi, does this happen only in certain scenes, or is it scene independent (e.g. happens even in a new scene with a single light and one teapot)? Do you have any other 3rd party plugins installed in 3ds Max 2018 besides Corona? Do you experience the poor viewport performance in interactive or production rendering, or both?

Sorry for the barrage of questions, but all of these might help us to pinpoint the problems :)

74
NEWS:
I just updated my nvidia drivers to be able to use Corona 5 and I think IR works faster.
Is that possible?
I'm not sure if the difference is bc of the new drivers or Corona 5 itself.

I thought it was worth mentioning it.

EDIT: I'm not using denoising for IR

Great this helped you! Did you update your drivers and switched to Corona 5 at the same time? Just out of curiosity, were some other things that should be smooth/interactive also less interactive before and now they're OK (e.g. video playback)?

75
Gallery / Re: Kornhamntorg Office, Stockholm
« on: 2019-10-14, 16:54:53 »
I would really like to have some lightmix grouping

Something like creating multiple LightMix elements and selecting from which LightSelect elements will each of these be composed?

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