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Topics - Aram Avetisyan

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Chaos Corona 12 Update 1 (Release Candidate 1) is out now for 3ds Max!
Everyone with an active license has access, and the downloads are in the usual locations. (RC 1 for Cinema 4D will be announced separately today or tomorrow)

Downloads and Change logs:
3ds Max

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real-world testing.

Some of the major features in Corona 12 Update 1:
  • Prepare lighting, find camera angles, and layout your scene faster with Live Link to Vantage
  • Easily share drafts, finals, and virtual tours, and communicate with your clients thanks to Chaos Cloud Collaboration
  • Caustics render faster, and can be visible as they pass through volume materials
  • Use Auto Exposure and White Balance for quick scene setups, or to adapt to changing lighting during animations
  • Render quick test animations and speed up IR using AI Upscaling

Please test as much as possible and report your findings to us, this will help us make Corona 12 Update 1 ready for release as quickly as we can!
You can share your feedback with the links below:

3ds Max
Post your feedback in this thread: https://forum.corona-renderer.com/index.php?topic=43296

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Chaos Corona 13 for 3ds Max Daily Builds Discussion

You can grab the latest build from: Daily Builds Changelog

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-13-3dsmax-daily-2024-07-30.exe


Note: The following will be released as a hotfix for v12 soon.

User-Facing Improvements
  • Disable history autosaving for sequences and for slaves during distributed rendering. This is to avoid poping a blocking confirmation dialog about history item deletion when the user is likely not around.
  • Added bakeIthLightMix function to MAXScript to allow baking parameters of specific light mix element.

Bugfixes
  • Fixed issue where several of the new parameters (Bloom&Glare compute after rendering, IR resolution lock, VFB history settings) could not be accessed via maxscript.
  • Fixed issue where interactive rendering would disable denoising blending in VFB2 for the following production rendering.
  • Fixed errors when switching color management mode while IR is running.
  • Fixed crash when using "scene-linear Rec.709-sRGB" space in OCIO mode, when the scene contains dispersion.
  • Fixed pick and region mode turning off after IR is started.
  • Removed accessing data objects in TileMap during rendering.
  • Fixed crash in pattern occurring when using pattern object with degenerate triangles.
  • Fixed issue where changing aperture parameters did not refresh VFB2.
  • Fixed rare crash while switching from zoomed-in production rendering to interactive rendering.
  • Light select names in VFB2 now update after renaming and re-rendering, also after switching from Edit CXR.
  • Fixed issue where VFB2 could crash when someone deletes history item without using VFB2 controls.
  • Fixed issue where light mix was reset when docked IR was started.
  • Fixed dialog resizing on render start to adjust its size to contain as much of rendered image as possible.
  • Fixed locked IR resolution second dimension value being wrong on entering (due to upscaling factor).
  • Fixed issue where VFB2 was not updated when render stamp was changed from MaxScript.
  • Fixed issue in Corona Image Editor where tonemapping in rare cases could look different than tonemapping in Corona VFB.
  • Improved frames per second in docked VFB.
  • Fixed issue where NVidia denoiser was not applied during production rendering. Added missing refresh of VFB when denoising is done.
  • Fixed issue where IR was restarted while VFB dialog size was changed even though its resolution should have remained unchanged.
  • Fixed copying of colors between different color swatches in Lightmix tab.
  • Fixed issue where 3ds Max would freeze when history item deletion dialog is shown after rendering finishes.
  • Fixed saving of CXRs for light mix elements.
  • Fixed bad_optional_access error when opening Render setup dialog during rendering.
  • Light mix layers can now be toggled by clicking on the entry widget, not just the checkbox, same as in the old VFB.
  • GammaCorrectionOperator present in .conf files is now handled correctly - the operator is removed from the pipeline and the rest is loaded correctly.
  • Fixed issue where real world mapping was not applied on some materials imported from Cosmos.
  • "Show VFB" now also raises the Vfb2.0 above other 3dsMax's dialogs (as Vfb1.0 did).
  • Fixed IR restarting/changing appearance after Render Setup dialog is open.
  • Fixed issue where VFB would show when updating scene with docked IR running.
  • Fixed color management update when loading a Corona scene with other renderer being set as default.
  • Fixed issue where old V-ray materials could not be rendered/converted.
  • Fixed incorrect position/scale of VFB2 after restore from previous session on multi dpi monitor setups.
  • Fixed issue where scatter edge trimming would in some cases incorrectly trim instances.
  • Fix issue where minimized VFB stays hidden when rendering starts.
  • Fix of not updating VFB2.0 when option "Lock 3ds Max during render" is set.

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Originally posted here: https://forum.corona-renderer.com/index.php?topic=41408.msg219919#msg219919
The thread above has a reply for this issue as well, but is for general 3ds Max UI sluggishness, with or without the combination of Corona.

This will be the specific thread for this issue, as a bug report (for the sake of finding it better) - scene has slower viewport performance with Corona 11 than Corona 10.

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[Max] Daily Builds / Corona Decal Channels playground!
« on: 2023-05-12, 14:27:29 »
Corona Decal can now affect specific material channels and their combinations, which can be toggled in the UI.
Additionally, Bump and Displacement have option to be added to the base layer!
Give it a go with the latest daily build and share your results here!


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[Max] Daily Builds / New Volume Resolving Playground!
« on: 2023-02-08, 13:00:16 »
New volume resolving is already in Corona 10 dailies!
You can now correctly render inside volumes (e.g. water, clouds).
And give the Camera physical size, to be in different mediums simultaneously!

Give it a go and share your results here!

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[Max] Daily Builds / Clouds playground!
« on: 2022-08-20, 11:51:18 »
New Clouds are available in Corona 9 Daily Build!
Check them out in CoronaSky and share your results!

P.S. Thanks Maru for the renders!

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[Max] Daily Builds / CoronaPattern playground!
« on: 2022-07-13, 11:22:00 »
CoronaPatternMod modifier is out with first Corona 9 Daily build!
Create a surface, apply the modifier, set the pattern-geometry and boom!
Go ahead and share your results here.

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[Max] Daily Builds / Tonemapping playground!
« on: 2022-03-12, 12:54:21 »
The new programmable, stackable and playable tonemapping is here with Corona Renderer 8 RC1!

Link: https://drive.google.com/drive/folders/1QJ_iXVzRHSdX2vUl6Z7cCHWhtQyoORnw

Apply the operators, tweak the settings, move them up and down to change the order (applied from top to bottom), try the new presets and also create and share yours!


Scene from Evermotion

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[Max] Daily Builds / CoronaDecals playground!
« on: 2021-10-13, 10:19:07 »
Corona Renderer 8 Oct-12 daily build comes with new CoronaDecals!
https://www.dropbox.com/s/26uk33cs6yufcur/corona-8-3dsmax-daily-2021-10-12.exe?dl=1
They can be found in Create > Geometry > Corona subtype menu.
You create CoronaDecal, assign a material with or without opacity to it and it will project on all surfaces intersecting its bounding-box.
There is a quickstart scene attached (Max 2019).
Give it a go and share your results here!


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