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« on: 2024-05-21, 15:34:57 »
Hi, we have discussed this idea internally and I don't think we fully understand it. Sorry about that.
Here are some facts:
- If you have multiple textures making up a single material (e.g. diffuse, normal, roughness), you can pass those multiple textures through a single node using the "multi inputs/outputs" feature (Triplanar, Mapping Randomizer, Multimap). This way, all textures will be controlled in one go. This is already supported and we do not need any new map type for this.
- If you do not want to affect all textures, but for example change scale in texture A to 1 and in texture B to 2, then you can simply use two separate triplanar/randomizer/multimap/other nodes.
So the two solutions cover both cases: when you want to control everything at once and when you want to control each texture separately.
Most likely, I do not fully understand the request here, so what would definitely help is sharing a specific use case where this would be helpful. Could you set up a simple scene and explain to us:
- I would like to do x
- I am unable to do x because currently there is no such option
- to resolve that, I would like to have a new feature y implemented
Thanks in advance!