Author Topic: volumetric in materials with 0 Object visibility (object property) still visible  (Read 1811 times)

2021-09-23, 17:56:40

vklein

  • Active Users
  • **
  • Posts: 8
    • View Profile
Drop a tinted glass onto an object then turn it's visibility under object properties down to 0. => Volume and it's shadow are still visible on render. It don't get completely invisible as it should. It's a pain in the ass if you need animated visibility of any glas objects.

The ability of this forum to simply be able to insert pics from clipboard would be amazing.

2021-09-23, 18:02:22
Reply #1

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12739
  • Marcin
    • View Profile
Why exactly do you need to control an object's visibility in this case?

Currently this is the expected behavior. Visibility only affects the object's surface.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2021-09-23, 18:07:47
Reply #2

vklein

  • Active Users
  • **
  • Posts: 8
    • View Profile
Ok, thanks for the very quick answer. We are animating kitchen appliances and need to hide / show like 50 glasses or water tanks/volumes throughout the clips. We are surprised of this bug/feature because on other renderers visibility 0 means all of the object (surface/volume/shadows/gi contribution) is not visible.

Of cause I'm fully aware animating object visibility is most of the time a bad idea with raytracers which leads to all sorts of funny light/gi artefacts and especially severe performance impacts if all layers and faces of an object needs to be rendered in front of each other, but as least animatioms from 100% to 0% visibility in one frame works fine. If 0% visibility really IS 0% visibility. ;-)
« Last Edit: 2021-09-23, 18:17:33 by vklein »

2021-09-23, 19:27:05
Reply #3

Frood

  • Active Users
  • **
  • Posts: 1919
    • View Profile
    • Rakete GmbH
@Maru, see old bugtracker (4 years old) and ID=323891067

It's both a pain - animating visibility of objects with volume effects applied (you have to animate absorption color to white additionally) or handling this internally in a proper way by Corona I guess :)


Good Luck



Never underestimate the power of a well placed level one spell.

2021-09-27, 10:34:39
Reply #4

rowmanns

  • Corona Team
  • Active Users
  • ****
  • Posts: 1892
  • Corona for 3ds Max QA Team
    • View Profile
Hi,

Thanks for reporting, we have this logged in the system already. I'll let you know when I have some more info.

Cheers,

Rowan

(Report ID=CRMAX-393)
(Internal ID=1021336263)
« Last Edit: 2023-02-16, 20:21:02 by Aram Avetisyan »
Please read this before reporting bugs: How to report issues to us!
Send me your scene!