Author Topic: 2500m2 interior (part of it)  (Read 9704 times)

2018-09-15, 19:18:52
Reply #15

sprayer

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Nice renders
At ceiling some parts is not smooth

2018-09-17, 13:13:03
Reply #16

Buzzz

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Nekrobul, congratulation!

Awesome render, more real for me!

Is the light exterior hdri or enviroment?

Tegards and thank you!

2018-09-24, 02:23:27
Reply #17

relox

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Really amazing shots materials are extremly realistic, i have some questions, how much RAM does your system have?, to handle i think they are billions of billions of polygons in everymodel, and its only one scene containing those 2500 m2 of room and fruniture modelling ? or there are two or three scenes to render every image? i apreciatte your answers, congratulation for your project well executed.

2018-09-24, 03:34:58
Reply #18

Noah45

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yeah, that fancy new denoiser helps. That being said, incredible work brother.
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3DMax 2020/Corona Version: 6DB

2018-09-24, 16:26:01
Reply #19

Nekrobul

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Buzzz

I was using HDRI lithing for all scenes.

relox

I am running on 64GB of DDR3 ram, and there were separate scenes for every room but the numbers were crazy tho 20-50 mil non instanced polys.

-----------------------------------------

PS - i have updated gallery with pool images (finaly ffs) - https://forum.corona-renderer.com/index.php?topic=21726.msg133847#msg133847
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2018-09-24, 18:32:53
Reply #20

sirio76

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May I ask about average render time and pixel resolution? I'm also interested in the number of light you have used. One last question is it Corona for 3ds?
Thanks;)

2018-09-24, 18:40:02
Reply #21

Nekrobul

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May I ask about average render time and pixel resolution? I'm also interested in the number of light you have used. One last question is it Corona for 3ds?
Thanks;)

Rendertimes with regular corona denoiser were around 4hrs per 2400x1800 image and with AI denoiser it was about 2hrs per 4000x3000.

Number of light is very variative from scene to scene.

And yes it is 2017 3dsMAX + corona.
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2018-09-25, 01:44:26
Reply #22

agentdark45

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Modelling level: Russian
Vray who?

2018-09-25, 07:36:04
Reply #23

subpixelsk

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May I ask about average render time and pixel resolution? I'm also interested in the number of light you have used. One last question is it Corona for 3ds?
Thanks;)

Rendertimes with regular corona denoiser were around 4hrs per 2400x1800 image and with AI denoiser it was about 2hrs per 4000x3000.

Number of light is very variative from scene to scene.

And yes it is 2017 3dsMAX + corona.

is AI denoiser fine for production rendering? I thought it doesn´t preserve bump map and is too aggresive to use in any case except previews

2018-09-25, 10:25:05
Reply #24

Nekrobul

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May I ask about average render time and pixel resolution? I'm also interested in the number of light you have used. One last question is it Corona for 3ds?
Thanks;)

Rendertimes with regular corona denoiser were around 4hrs per 2400x1800 image and with AI denoiser it was about 2hrs per 4000x3000.

Number of light is very variative from scene to scene.

And yes it is 2017 3dsMAX + corona.

is AI denoiser fine for production rendering? I thought it doesn´t preserve bump map and is too aggresive to use in any case except previews

In some cases yes, but if you have enough time and resource it is better to use native denoiser.
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2018-09-25, 10:41:08
Reply #25

romullus

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Agree with Nekrobul - if you're not comparing AI denoiser directly to Corona denoiser and you're not going after every single bit of quality in your render, then it can be perfectly suitable for final renderings. And in low RAM situations, that could be your only option, unless the render doesn't fit into your VRAM as well :]
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2018-09-25, 11:00:13
Reply #26

gpz

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Wow.
Amazing job.

One question about the marble.
is it sss material?

you made it using coronalayered material?

2018-09-25, 11:01:34
Reply #27

sirio76

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May I ask about average render time and pixel resolution? I'm also interested in the number of light you have used. One last question is it Corona for 3ds?
Thanks;)

Rendertimes with regular corona denoiser were around 4hrs per 2400x1800 image and with AI denoiser it was about 2hrs per 4000x3000.

Number of light is very variative from scene to scene.

And yes it is 2017 3dsMAX + corona.

Thanks a lot and good job BTW;)
The translucent onyx in the pool seems very nice, can you give us some insight about this shader and light?