Resolution of HDRI map is the most important thing. With LowRes HDRI, you get blurry shadows.
You can generate HDRI map with C4D and his physical sky.
- create a sphere 100% reflexion
- add c4d physical sky
GO TO GENERAL and ACTIVATE "BLEND SKY and SUN" (this is the trickā¦)
- conformer the texture of the sphere (it's a tag). Object manager > C4D tag > Conformer (don't know the word in english) the texture.
Activate Reflexion channel. Render 32 bits / HDR / Linear Color Space 12000x6000
Experiment here :
http://frenchcinema4d.fr/showthread.php?81464-Hdri- create a new scene
- add a corona sky sur lequel and create a new corona material with the HDRI
- press render > sharpen shadows !!!!!