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Messages - 4b4

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16
[C4D] I need help! / artifacts in render vs interactive
« on: 2021-07-30, 14:31:46 »
Hi

I'm using the latest RC:

Full-speed non-debug version
Build timestamp: Jul 27 2021 08:00:41
Version: 7.0 rc 5
Cinema version: R21.207 Cinema 4D (mutli-license)
Plugin status: Plugin successfully loaded

I'm getting a lot of artefacts in the final render vs the interactive.

Any ideas?

17
Thanks for the nice example Michael. I found the render times increased substantially as the complexity of the layer mask noise shader increased. But I noticed if you bake the texture out you get all the benefits of your method with none of the render time penalties - at least none that I've found so far with my limited testing.

18
Hardware / Re: Threadripper Builds
« on: 2019-11-08, 14:05:50 »
Doing a quick bit of maths on the AMD promo material it sounds like we might be able to expect up to 16,700 in cinebench R20 from the 3970x and 13,500 on the 3960X. I could be getting this completely wrong if they're referring to single core scores but I'm guessing it's multicore. I'm basing this of a score of 8791 for the i9 9980XE. I know the reviews might reveal a different story to the promo material but hopefully I'm in the right ballpark.

I'm going off the percentages on this slide:

https://hothardware.com/photo-gallery/NewsItem/49812?image=big_ryzen_threadripper_amd_performance.png&tag=popup

Plodding away over here on a 1950x (6670 in cinebench R20) so those numbers above look good.

Only thing I'm a bit unsure on is the discussions I've seen around Corona not fully utilising all that the 2990WX has to offer. Has there been any dev feedback on this?

19
this is listed as fixed in the latest build from 15/10

20
1. Create a material with reflection and refraction enabled.
2. Create ray switcher material
3. Add material from 1 to reflection and refraction channels in ray switcher material.
4. Adding material from 1 to directly visible channel also makes incorrect results.

Full-speed non-debug version
Build timestamp: Jun  4 2019 19:33:27
Version: 4.0 rc 2 (core 4 (Release Candidate 4))
Cinema version: R20.059 CINEMA 4D Studio (single-license)
Plugin status: Plugin successfully loaded

21
Hardware / Re: 1950x CPU Utilization only 52%
« on: 2019-03-22, 13:22:29 »
I had the 3 fan Enermax fail on my 1950x and replaced it with the Noctua and it's been good. I'm not overclocking but it's much quieter than the Enermax and keeps temps to around 60 when rendering, depending on the ambient temp.

22
Yes, I deleted the corona folder out of the R20 plugins folder then unpacked from the installer and copied the new corona folder over to the R20 plugins folder.

Full-speed non-debug version
Build timestamp: Feb 19 2019 19:40:23
Version: 4.0 daily Feb 19 2019 (core 4 (DailyBuild Feb 20 2019))
Cinema version: CINEMA 4D Studio R20.057 S
Plugin status: initialized successfully

23
Quote
When I install it, it tells me in the progress that the current version is already installed and it is being ignored.

+1 for this issue

C4D R20.057 PC.

Cheers

24
[C4D] General Discussion / Re: RoundEdges shader
« on: 2019-01-08, 11:26:21 »
you need to apply the material to the cube.

25
[C4D] General Discussion / Re: Corona Image Editor (C4D)
« on: 2018-12-21, 14:22:39 »
I can't Houska as I opted for the 45 day demo - if there's a way to deactivate the demo I'm happy to try?

26
[C4D] General Discussion / Re: Corona Image Editor (C4D)
« on: 2018-12-20, 13:47:38 »
no, nothing else here, just C4D R19 & R20

27
[C4D] General Discussion / Re: Corona Image Editor (C4D)
« on: 2018-12-19, 13:21:55 »
Thanks Beanzvision. It's the standalone image editor where I'm getting the error. I've just activated it with the 45 day demo option for now so I can continue using it.

If it helps I'm on Win 10 - anyone else having the same problem?

Everything within C4D works as normal.

Cheers

28
[C4D] General Discussion / Corona Image Editor (C4D)
« on: 2018-12-17, 13:29:56 »
Just installed the latest version from Friday and I'm getting a "No active license found on this computer" message.

29
I’m not in front of. The the PC at the moment but have you tried a layer shader then using a transform from within the layer shader.  Pretty sure this has worked for me in the past

30
Gallery / Re: FREE Corona for C4D scene - TODOROKI HOUSE
« on: 2018-10-16, 17:44:32 »
Thanks for the scene Yurii, very kind

A couple of quick questions if you don't mind, how did you generate the tiled flooring?

Second one is something that often bugs me, how are you getting the textures to display in the viewport (before rendering) - all too often I can't get them to display correctly when working on a scene.

Cheers


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