Author Topic: C4D Projector Shader  (Read 3716 times)

2014-10-19, 01:10:16

John_Do

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Hi guys,

I'm currently working on a model that mix uv painted textures and classic tileable textures. So I wanted to used the "Projector Shader" of C4D to correct the tileable textures scale. But it is currently impossible, the texture is totally destroyed by this shader :







I guess it's a function not implemented yet and not a bug, but just in case...

Someone knows a workaround for this issue ?

2017-04-27, 14:01:48
Reply #1

houska

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This is pretty old, but anyway... Is it still present? Did anyone else encounter total texture destruction using a projector shader lately?

2017-04-27, 16:08:46
Reply #2

Cinemike

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This is pretty old, but anyway... Is it still present? Did anyone else encounter total texture destruction using a projector shader lately?

I have been using projector a lot for stacking materials in layered shaders, there were no issues so far.