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Messages - John_Do

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1
Hi,

The bug happens on my side with 2024.3.2, but not with 2023.2.2. Corona 11h1 in both cases. All the material values are reset to default.

So does the issue come from Corona or Cinema ?

Also the generated Asset Browser preview is empty (black square) if the saved asset has Corona dependencies and Corona the active render engine (both conditions have to be met).







2
[C4D] I need help! / Re: How to make Spotlights with Corona
« on: 2024-03-26, 11:32:10 »
Hi !

There are at least two ways :

1. Using a C4D Native spot light object. Not the most realistic result but the beam will be customisable.



2. Using an IES file in a Corona Light :



You can find .ies files on internet but before that, check the ones in C4D's Asset Browser.

3
[C4D] I need help! / Re: Problem with Displacment Map
« on: 2024-03-25, 15:21:39 »
Displacement doesn't like this kind of big elongated triangles that usually come with CAD geometry. Try to put your imported mesh inside a Remesh generator, it should fix the issue. It can also break some features and details of the original geo, so check twice.




4
Haha I wrote exactly the same scripts for my own use. But I just use the Commander to launch them and I didn't go as far as you.

Thanks !

5
I bought, it works great and I want more ;)
What will happen when Quixel releases an update? Will Ctrl+C, Ctrl+V in the code be enough?

Thanks !

In the short term don't expect any update to Bridge since the last C4D plugin update was in September 2022 ( it is more or less the same with the other plugins).

Later this year, Megascans will become part of FAB, a new 3d asset marketplace from Epic. They will launch new tools to get the most out of the new platform, but I don't know which software will be supported and how well. More info here.

6
Hi micz, the update will come within the week.

I've added few other things in addition to decals, I'll keep you posted here or through Gumroad if you bought the plugin.

7
I've just added support for decals 😎




8
[C4D] Bug Reporting / Re: Corona 11 VFB issues on macOS
« on: 2024-03-15, 11:41:48 »
Zoom
- I can't zoom in/out with the trackpad
Did you try the cmd key and 2 fingers on the trackpad sliding them up or down?

Yes, it works with the cmd key pressed, thanks! That's how I realized that the fractional zoom is AWFUL on macOS. Every software has buttery smooth scroll/pan/zoom when using of the trackpad but Corona VFB ?!

Do you think the devs could implement a better zoom in the future VFB 2 planned for v12, or at least an option to choose the behavior ?


Scroll
- The horizontal scrolling direction is inverted compared to what is happening in macOS. The vertical scrolling direction is right though.
Can you give me more details here? (I'm still a macOS noob) ;)

macOS noob here too 😉

Open a new Finder window narrow enough to scroll horizontally. Scroll left/righ.
Switch to Corona VFB, zoom in enough to scroll horizontally, scroll left/right. The direction is inverted in Corona.

It doesn't happen on the vertical axis though.

9
[C4D] Bug Reporting / Re: Corona 11 VFB issues on macOS
« on: 2024-03-14, 21:26:53 »
No worries !

Yeah same issues arise with the latest dailybuild.

10
Do Quixel's developers ever gave a definitive and reliable answer about displacement values ?  I've dissected every Bridge plugin and so far there are multiple values used for the same assets depending on the 3d software, it seems random and it's confusing.



The latest 3ds Max importer still use values based on the 40x40 cm scans from Quixel's beginning, weird.

11
[C4D] Bug Reporting / Re: Corona 11 VFB issues on macOS
« on: 2024-03-14, 17:30:43 »
Hi,

Can someone from the team check these issues ?

Thanks !

12
False alarm, that's just me being a shitty coder and messing things up with materials created through Python scripts !

13
Hi,

The title is a bit long but really describe the issue :



Everytime I'm trying to enter a value between -1.0 and 0.0 the value is reset to 0. And it's not only visual since the value is really 0, confirmed it by dragging the setting to the console.

Has someone else encountered the same issue ?

C4D 2024.3.2 / Latest Corona 12 dailybuild / Win 10
(it was happening on 11H1 / 2024.2.0 too)


14
[C4D] I need help! / Re: Max to c4d - preserve materials?
« on: 2024-03-13, 09:12:40 »
There is also this plugin: https://www.3dtoall.com/products/maxtoc4d/

I haven't tried it, let us know how well it works if you go this way

15
I've just installed the latest dailybuild. I still have the issue.

Also if the material is a layered material, children materials are not saved.


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