Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: Schlee on 2022-06-07, 02:03:25

Title: Same Texture different look / brightness
Post by: Schlee on 2022-06-07, 02:03:25
Hi all

For a product visualization I had to create a glass clock. The holder of the hands is in copper/gold (see picture).

Although I use the same "gold texture" one part is stronger/saturated gold and the other part is rather light.

I just can't figure out what is causing this. I want both parts to look the same strong gold.

I have attached the file, does anyone have an idea what the problem is?

https://pasteboard.co/X4DxDmHma2es.jpg

Thanks and greetings

Mike
Title: Re: Same Texture different look / brightness
Post by: Schlee on 2022-06-07, 02:06:18
Here the C4D File

https://www.bildstorage.com/Watch2022.rar

Thanks

Mike
Title: Re: Same Texture different look / brightness
Post by: Rutg3r on 2022-06-07, 09:05:35
Problem is related to model not to material. Some surfaces are perfectly flat... they reflect environment poorly. Try, for example to add a little fillet to the bolt (cylinder) caps, and a SDS cage to the ring and check how reflections change....

Hope it helps
Title: Re: Same Texture different look / brightness
Post by: Beanzvision on 2022-06-07, 11:51:57
Looks purely a ''reflection'' thang ;)
Title: Re: Same Texture different look / brightness
Post by: TomG on 2022-06-07, 14:08:18
Yep, looks like reflection to me and accurate - the flat part on the wall is reflecting the back of the dark hands of the clock, while the screw thread is reflecting the bright white environment, leading to one looking darker and more saturated in the gold color (the ones reflecting the dark objects).
Title: Re: Same Texture different look / brightness
Post by: Schlee on 2022-06-07, 20:23:25
was the reflection, many thanks
Title: Re: Same Texture different look / brightness
Post by: Beanzvision on 2022-06-08, 14:10:38
We're happy to have helped! :)
Title: Re: Same Texture different look / brightness
Post by: Schlee on 2022-06-08, 23:01:18
Hi all,

Another small issue - how can I avoid this glowing (see image)? :)

Is there somewhere a tick box ? :)

Many thanks

Mike
Title: Re: Same Texture different look / brightness
Post by: Rutg3r on 2022-06-09, 07:31:12
Maybe you have "bloom and glare" checked in post?
Title: Re: Same Texture different look / brightness
Post by: Schlee on 2022-06-09, 21:35:21
Where can I see that? :)
Title: Re: Same Texture different look / brightness
Post by: Schlee on 2022-06-09, 21:40:03
found it -many thanks
Title: Re: Same Texture different look / brightness
Post by: Schlee on 2022-06-10, 16:43:00
Thanks for the Tipp with Corona-Cam.... didn't was aware of that and gives much more options then the default.

Last question -> When rendering with transparent background as PNG, why does the object do have a thin white line ath the edge od the object. How can I avoid that?

Many thanks

Mike
Title: Re: Same Texture different look / brightness
Post by: Schlee on 2022-06-10, 16:43:36
image