Hello,
I was rcently wondering if it would be possible to implement a similar behavior as Color Correct, with possibility to use settings from another Color Correct map. For UVW Randomizer, I think it could become very handy, when using several maps (diffuse, glossiness, normal ...) for a material, to be able to "link" UVW Randomizer maps with each other. It's possible using multiple Bezier Float controllers, but that can quickly become both time-consuming and messy ... Or am I missing something here ?
What do you guys think ?
Thanks a lot :)
Regards.