I'm trying to visualize the path that light takes after hitting a reflective surface.
I'm trying to use a volume material to see how light travels through space.
Volume material seems to work with refractive caustics, but not reflective.
Caustics is enabled, I can't figure out what I'm doing wrong.
Thanks.
ps. Alternatively, If someone knows a good workflow for visualizing light paths... The work I'm doing is similar to what a car light designer would do, so there must be a good solution for it, preferably inside MAX.